English

Computing Nash Equilibria of Action-Graph Games

Computer Science and Game Theory 2012-07-19 v1

Abstract

Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functions. Actions are represented as nodes in a graph G, and the payoff to an agent who chose the action s depends only on the numbers of other agents who chose actions connected to s. We present algorithms for computing both symmetric and arbitrary equilibria of AGGs using a continuation method. We analyze the worst-case cost of computing the Jacobian of the payoff function, the exponential-time bottleneck step, and in all cases achieve exponential speedup. When the indegree of G is bounded by a constant and the game is symmetric, the Jacobian can be computed in polynomial time.

Keywords

Cite

@article{arxiv.1207.4128,
  title  = {Computing Nash Equilibria of Action-Graph Games},
  author = {Navin Bhat and Kevin Leyton-Brown},
  journal= {arXiv preprint arXiv:1207.4128},
  year   = {2012}
}

Comments

Appears in Proceedings of the Twentieth Conference on Uncertainty in Artificial Intelligence (UAI2004)

R2 v1 2026-06-21T21:37:20.785Z