Computing Nash Equilibria of Action-Graph Games
Abstract
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functions. Actions are represented as nodes in a graph G, and the payoff to an agent who chose the action s depends only on the numbers of other agents who chose actions connected to s. We present algorithms for computing both symmetric and arbitrary equilibria of AGGs using a continuation method. We analyze the worst-case cost of computing the Jacobian of the payoff function, the exponential-time bottleneck step, and in all cases achieve exponential speedup. When the indegree of G is bounded by a constant and the game is symmetric, the Jacobian can be computed in polynomial time.
Keywords
Cite
@article{arxiv.1207.4128,
title = {Computing Nash Equilibria of Action-Graph Games},
author = {Navin Bhat and Kevin Leyton-Brown},
journal= {arXiv preprint arXiv:1207.4128},
year = {2012}
}
Comments
Appears in Proceedings of the Twentieth Conference on Uncertainty in Artificial Intelligence (UAI2004)