English

Higher-Order Game Theory

Computer Science and Game Theory 2015-06-04 v2

Abstract

In applied game theory the motivation of players is a key element. It is encoded in the payoffs of the game form and often based on utility functions. But there are cases were formal descriptions in the form of a utility function do not exist. In this paper we introduce a representation of games where players' goals are modeled based on so-called higher-order functions. Our representation provides a general and powerful way to mathematically summarize players' intentions. In our framework utility functions as well as preference relations are special cases to describe players' goals. We show that in higher-order functions formal descriptions of players may still exist where utility functions do not using a classical example, a variant of Keynes' beauty contest. We also show that equilibrium conditions based on Nash can be easily adapted to our framework. Lastly, this framework serves as a stepping stone to powerful tools from computer science that can be usefully applied to economic game theory in the future such as computational and computability aspects.

Keywords

Cite

@article{arxiv.1506.01002,
  title  = {Higher-Order Game Theory},
  author = {Jules Hedges and Paulo Oliva and Evguenia Sprits and Viktor Winschel and Philipp Zahn},
  journal= {arXiv preprint arXiv:1506.01002},
  year   = {2015}
}

Comments

arXiv admin note: substantial text overlap with arXiv:1409.7411

R2 v1 2026-06-22T09:46:03.042Z