English

Game Theory with Costly Computation

Computer Science and Game Theory 2008-09-02 v1 Cryptography and Security

Abstract

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer hold. Nevertheless, we can use the framework to provide psychologically appealing explanations to observed behavior in well-studied games (such as finitely repeated prisoner's dilemma and rock-paper-scissors). Furthermore, we provide natural conditions on games sufficient to guarantee that equilibria exist. As an application of this framework, we consider a notion of game-theoretic implementation of mediators in computational games. We show that a special case of this notion is equivalent to a variant of the traditional cryptographic definition of protocol security; this result shows that, when taking computation into account, the two approaches used for dealing with "deviating" players in two different communities -- Nash equilibrium in game theory and zero-knowledge "simulation" in cryptography -- are intimately related.

Keywords

Cite

@article{arxiv.0809.0024,
  title  = {Game Theory with Costly Computation},
  author = {Joseph Y. Halpern and Rafael Pass},
  journal= {arXiv preprint arXiv:0809.0024},
  year   = {2008}
}
R2 v1 2026-06-21T11:15:14.396Z