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Related papers: Gamification-Based Learning Method for Hijaiyah Le…

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The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering…

Background: Stress has become a widespread phenomenon, and serious games are increasingly recognized as engaging tools for stress relief. However, despite the rapid advancement of Generative Artificial Intelligence (Gen-AI), its integration…

Human-Computer Interaction · Computer Science 2026-05-25 Ting-Chen Hsu

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

Human-Computer Interaction · Computer Science 2023-08-24 Benjamin Kenwright

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

Computers and Society · Computer Science 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose

This paper introduces an innovative adaptive scoring framework for children with Neurodevelopmental Disorders (NDD) that is attributed to the integration of multiple metrics, such as spatial attention patterns, temporal engagement, and game…

Human-Computer Interaction · Computer Science 2025-09-11 Abdul Rehman , Ilona Heldal , Cristina Costescu , Carmen David , Jerry Chun-Wei Lin

Learning analytics dashboards (LADs) simplify complex learner data into accessible visualisations, providing actionable insights for educators and students. However, their educational effectiveness has not always matched the sophistication…

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

Computers and Society · Computer Science 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

Generative AI(GenAI) is a kind of AI model capable of producing human-like content in various modalities, including text, image, audio, video, and computer programming. Although GenAI offers great potential for education, its value often…

Human-Computer Interaction · Computer Science 2025-12-09 Yun Dai , Sichen Lai

This research paper will bring forth the innovative pedagogical approach in computer science education, which uses a combination of methodologies borrowed from Artificial Intelligence (AI) and DevOps to enhance the learning experience in…

Computers and Society · Computer Science 2024-06-25 Edis Mekić , Mihailo Jovanović , Kristijan Kuk , Bojan Prlinčević , Ana Savić

Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…

Human-Computer Interaction · Computer Science 2024-05-03 Changjae Lee , Jinjun Xiong

How do students develop AI literacy through everyday practice rather than formal instruction? While normative AI literacy frameworks proliferate, empirical understanding of how students actually learn to work with generative AI remains…

Human-Computer Interaction · Computer Science 2026-01-29 Tawfiq Ammari , Meilun Chen , S M Mehedi Zaman , Kiran Garimella

Despite growing interest in AI education, most AIED initiatives remain narrowly targeted toward STEM-prepared students, limiting participation by non-STEM learners and adults seeking to engage with AI in public-interest, policy, or…

Computers and Society · Computer Science 2026-04-24 Valentina Kuskova , Dmitry Zaytsev , Richard Johnson

The exponential growth of AI education has brought millions of learners to online platforms, yet this massive scale has simultaneously exposed critical pedagogical shortcomings. Traditional video-based instruction, while cost-effective and…

Human-Computer Interaction · Computer Science 2026-04-20 Mohammed Abraar , Raj Abhijit Dandekar , Rajat Dandekar , Sreedath Panat

This study specifically investigates the initiation phase of EFL learners' engagement with AI tools, focusing on how technology acceptance constructs perceived usefulness (PU), perceived ease of use (PEOU), and perceived self-efficacy (PSE)…

Social and Information Networks · Computer Science 2025-03-25 Le Yao , Yantong Liu

As energy demands surge across ICT infrastructures, service providers must engage users in sustainable practices while maintaining the Quality of Experience (QoE) at acceptable levels. In this paper, we introduce such an approach,…

Emerging Technologies · Computer Science 2026-01-30 Konstantinos Varsos , Adamantia Stamou , George D. Stamoulis , Vasillios A. Siris

Generative Artificial Intelligence (GenAI) is transforming how firms create, process, and apply knowledge, yet little is known about the heterogeneity of its productivity effects across users. We report results from a randomized controlled…

Artificial Intelligence · Computer Science 2026-05-19 Lihi Idan , Bharat Anand

Recent advances in Generative AI (GenAI) are transforming multiple aspects of society, including education and foreign language learning. In the context of English as a Foreign Language (EFL), significant research has been conducted to…

Computers and Society · Computer Science 2025-01-03 Jasper Roe , Mike Perkins , Leon Furze

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

Human-Computer Interaction · Computer Science 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can…

Computers and Society · Computer Science 2013-05-01 Michael 'Adrir' Scott