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Generative Artificial Intelligence (GAI) models such as ChatGPT have experienced a surge in popularity, attracting 100 million active users in 2 months and generating an estimated 10 million daily queries. Despite this remarkable adoption,…

Artificial Intelligence · Computer Science 2024-04-17 Stefanie Krause , Bhumi Hitesh Panchal , Nikhil Ubhe

Emotion recognition capabilities in multimodal AI systems are crucial for developing culturally responsive educational technologies, yet remain underexplored for Arabic language contexts where culturally appropriate learning tools are…

Computation and Language · Computer Science 2025-09-05 Bushra Asseri , Estabraq Abdelaziz , Maha Al Mogren , Tayef Alhefdhi , Areej Al-Wabil

The rapid proliferation of Generative Artificial Intelligence (GenAI) is reshaping pedagogical practices and assessment models in higher education. While institutional and educator perspectives on GenAI integration are increasingly…

Computers and Society · Computer Science 2026-03-31 Harpreet Singh , Jaspreet Singh , Satwant Singh , Rupinder Singh , Shamim Ibne Shahid , Mohammad Hassan , Tayarani Najaran

With the rapid uptake of generative AI, investigating human perceptions of generated responses has become crucial. A major challenge is their `aptitude' for hallucinating and generating harmful contents. Despite major efforts for…

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

Human-Computer Interaction · Computer Science 2026-04-20 Siva Raja Sindiramutty

This paper presents a new educational framework for integrating generative artificial intelligence (GenAI) platforms such as ChatGPT, Claude, and Gemini into laboratory activities aimed at developing critical thinking and digital literacy…

Computers and Society · Computer Science 2025-07-02 Vasiliy Znamenskiy , Rafael Niyazov , Joel Hernandez

Multi-goal reaching is an important problem in reinforcement learning needed to achieve algorithmic generalization. Despite recent advances in this field, current algorithms suffer from three major challenges: high sample complexity,…

Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, educational tools for robust AI are still underdeveloped worldwide. We present the design, implementation, and assessment…

Human-Computer Interaction · Computer Science 2023-06-16 Margarita Geleta , Jiacen Xu , Manikanta Loya , Junlin Wang , Sameer Singh , Zhou Li , Sergio Gago-Masague

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

This study explores the effectiveness of applying AI and gamification into a presentation platform aimed at University students wanting to improve their public speaking skills in their native tongue. Specifically, a platform based on the…

Computers and Society · Computer Science 2025-10-07 Frederic Higham , Tommy Yuan

Effective exploration continues to be a significant challenge that prevents the deployment of reinforcement learning for many physical systems. This is particularly true for systems with continuous and high-dimensional state and action…

Machine Learning · Computer Science 2022-07-21 Trevor Ablett , Bryan Chan , Jonathan Kelly

The growing adoption of generative AI in education highlights the need to integrate established pedagogical principles into AI-assisted learning environments. This study investigates the potential of metacognitive theory to inform…

Computers and Society · Computer Science 2025-09-04 Tung Phung , Heeryung Choi , Mengyan Wu , Adish Singla , Christopher Brooks

Large language models (LLMs) have been observed to suddenly exhibit advanced reasoning abilities during reinforcement learning (RL), resembling an ``aha moment'' triggered by simple outcome-based rewards. While RL has proven effective in…

Machine Learning · Computer Science 2025-06-13 Xiaoqing Zhang , Huabin Zheng , Ang Lv , Yuhan Liu , Zirui Song , Xiuying Chen , Rui Yan , Flood Sung

Artificial intelligence (AI) literacy is a rapidly growing research area and a critical addition to K-12 education. However, support for designing tools and curriculum to teach K-12 AI literacy is still limited. There is a need for…

Computers and Society · Computer Science 2020-09-23 Xiaofei Zhou , Jessica Van Brummelen , Phoebe Lin

Game-based learning shows real promise for engaging students in well-resourced classrooms, but what about the millions who study in schools with far fewer opportunities? We propose a practical framework for bringing Minecraft Education…

Human-Computer Interaction · Computer Science 2026-03-10 Mohd Ruhul Ameen , Akif Islam , Momen Khandokar Ope

As AI becomes increasingly embedded across societal domains, understanding how future AI practitioners, particularly technology students, perceive its risks is essential for responsible development and adoption. This study analyzed…

Computers and Society · Computer Science 2026-04-21 Shasha Yu , Fiona Carroll , Barry L. Bentley

Despite various playful and educational tools have been developed to support children's learning abilities, limited work focuses on tangible toys designed to improve and maintain children's hygiene perception, habits and awareness, as well…

Human-Computer Interaction · Computer Science 2023-06-16 Xiang Qi , Yaxiong Lei , Shijing He , Shuxin Cheng

The integration of generative artificial intelligence (GenAI) tools into education has been a game-changer for teaching and assessment practices, bringing new opportunities, but also novel challenges which need to be dealt with. This paper…

Computers and Society · Computer Science 2024-07-25 Selçuk Kılınç

The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…

Human-Computer Interaction · Computer Science 2025-12-25 Gaia Ebli , Bianca Raimondi , Maurizio Gabbrielli

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan
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