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Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

Logic in Computer Science · Computer Science 2023-11-08 Philippe Heim , Rayna Dimitrova

Infinite-state reactive synthesis has attracted significant attention in recent years, which has led to the emergence of novel symbolic techniques for solving infinite-state games. Temporal logics featuring variables over infinite domains…

Logic in Computer Science · Computer Science 2024-11-12 Philippe Heim , Rayna Dimitrova

Loop acceleration can be used to prove safety, reachability, runtime bounds, and (non-)termination of programs operating on integers. To this end, a variety of acceleration techniques has been proposed. However, all of them are monolithic:…

Logic in Computer Science · Computer Science 2020-02-21 Florian Frohn

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

Formal Languages and Automata Theory · Computer Science 2016-01-08 Daniel Neider , Ufuk Topcu

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

Logic in Computer Science · Computer Science 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

Loop acceleration can be used to prove safety, reachability, runtime bounds, and (non-)termination of programs. To this end, a variety of acceleration techniques has been proposed. However, so far all of them have been monolithic, i.e., a…

Logic in Computer Science · Computer Science 2022-06-09 Florian Frohn , Carsten Fuhs

We present a robust framework with computational algorithms to support decision makers in sequential games. Our framework includes methods to solve games with complete information, assess the robustness of such solutions and, finally,…

Computation · Statistics 2024-02-22 Tahir Ekin , Roi Naveiro , Alberto Torres-Barrán , David Ríos-Insua

Checking infinite-state systems is frequently done by encoding infinite sets of states as regular languages. Computing such a regular representation of, say, the set of reachable states of a system requires acceleration techniques that can…

Logic in Computer Science · Computer Science 2009-09-29 Axel Legay , Pierre Wolper

We present abstract acceleration techniques for computing loop invariants for numerical programs with linear assignments and conditionals. Whereas abstract interpretation techniques typically over-approximate the set of reachable states…

Programming Languages · Computer Science 2014-01-07 Bertrand Jeannet , Peter Schrammel , Sriram Sankaranarayanan

Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…

Logic in Computer Science · Computer Science 2014-04-30 Yaron Velner

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes…

Machine Learning · Computer Science 2020-03-10 Waïss Azizian , Damien Scieur , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

Supermodular games find significant applications in a variety of models, especially in operations research and economic applications of noncooperative game theory, and feature pure strategy Nash equilibria characterized as fixed points of…

Computer Science and Game Theory · Computer Science 2015-07-07 Francesco Ranzato

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

Interactive theorem provers have been used extensively to reason about various software/hardware systems and mathematical theorems. The key challenge when using an interactive prover is finding a suitable sequence of proof steps that will…

Logic in Computer Science · Computer Science 2014-05-15 Thomas Gransden , Neil Walkinshaw , Rajeev Raman

An efficient and flexible engine for computing fixed points is critical for many practical applications. In this paper, we firstly present a goal-directed fixed point computation strategy in the logic programming paradigm. The strategy…

Programming Languages · Computer Science 2007-05-23 Hai-Feng Guo , Gopal Gupta

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…

Logic in Computer Science · Computer Science 2010-01-06 Pierre Clairambault

Finite-state models of control systems were proposed by several researchers as a convenient mechanism to synthesize controllers enforcing complex specifications. Most techniques for the construction of such symbolic models have two main…

Optimization and Control · Mathematics 2011-10-11 Majid Zamani , Giordano Pola , Manuel Mazo , Paulo Tabuada

Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within…

Systems and Control · Electrical Eng. & Systems 2025-11-11 Jingqi Li , Anand Siththaranjan , Somayeh Sojoudi , Claire Tomlin , Andrea Bajcsy
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