Accelerating Smooth Games by Manipulating Spectral Shapes
Abstract
We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization.
Cite
@article{arxiv.2001.00602,
title = {Accelerating Smooth Games by Manipulating Spectral Shapes},
author = {Waïss Azizian and Damien Scieur and Ioannis Mitliagkas and Simon Lacoste-Julien and Gauthier Gidel},
journal= {arXiv preprint arXiv:2001.00602},
year = {2020}
}
Comments
Appears in: Proceedings of the 23rd International Conference on Artificial Intelligence and Statistics (AISTATS 2020). 34 pages