English

Accelerating Smooth Games by Manipulating Spectral Shapes

Machine Learning 2020-03-10 v2 Optimization and Control Machine Learning

Abstract

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization.

Keywords

Cite

@article{arxiv.2001.00602,
  title  = {Accelerating Smooth Games by Manipulating Spectral Shapes},
  author = {Waïss Azizian and Damien Scieur and Ioannis Mitliagkas and Simon Lacoste-Julien and Gauthier Gidel},
  journal= {arXiv preprint arXiv:2001.00602},
  year   = {2020}
}

Comments

Appears in: Proceedings of the 23rd International Conference on Artificial Intelligence and Statistics (AISTATS 2020). 34 pages

R2 v1 2026-06-23T13:01:45.234Z