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In this paper we first define a new kind of potential games, called coset weighted potential game, which is a generalized form of weighted potential game. Using semi-tensor product of matrices, an algebraic method is provided to verify…

Optimization and Control · Mathematics 2019-03-01 Yuanhua Wang , Daizhan Cheng

In this note we discuss a theory of combinatorial games that involve transmitting the moves through a noisy channel that can introduce errors during the transmission. Players are aware of this interference and incorporate this variable into…

Combinatorics · Mathematics 2020-12-15 Nicolas Capitelli , Melina Privitelli

In algorithms for finite metric spaces, it is common to assume that the distance between two points can be computed in constant time, and complexity bounds are expressed only in terms of the number of points of the metric space. We…

Computational Geometry · Computer Science 2019-01-28 Michael Kerber , Arnur Nigmetov

We introduce two new algebraic invariants, the (co)homological distances between continuous maps, which provide computable lower bounds for the homotopic distance and strictly refine the classical cup-length estimates. We then define the…

Algebraic Topology · Mathematics 2025-11-26 Enrique Macías-Virgós , Ángel Méndez-Vázquez , David Mosquera-Lois

We consider two or more simple symmetric walks on some graphs, e.g. the real line, the plane or the two dimensional comb lattice, and investigate the properties of the distance among the walkers.

Probability · Mathematics 2016-07-27 Endre Csaki , Antonia Foldes , Pal Revesz

In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which…

Computer Science and Game Theory · Computer Science 2024-05-21 Davide Legacci , Panayotis Mertikopoulos , Bary Pradelski

In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…

Computer Science and Game Theory · Computer Science 2010-04-26 Noah D. Stein , Asuman Ozdaglar , Pablo A. Parrilo

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

Computational Complexity · Computer Science 2024-11-08 Bruce M. Kapron , Koosha Samieefar

In this paper, we propose a metric on the space of finite sets of trajectories for assessing multi-target tracking algorithms in a mathematically sound way. The main use of the metric is to compare estimates of trajectories from different…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Ángel F. García-Fernández , Abu Sajana Rahmathullah , Lennart Svensson

A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…

Combinatorics · Mathematics 2025-11-27 Kengo Hashimoto

In Euclidean space there is a trivial upper bound on the maximum length of a compound "walk" built up of variable-length jumps, and a considerably less trivial lower bound on its minimum length. The existence of this non-trivial lower bound…

Mathematical Physics · Physics 2013-09-19 Petarpa Boonserm , Matt Visser

We establish the existence of fixed points for set-valued maps defined on metric spaces and satisfying a pointwise or a local version of Banach's contraction property. As an application, we demonstrate the existence of Nash equilibrium in a…

Optimization and Control · Mathematics 2022-11-24 Ted Loch-Temzelides

We study the metric structure of walks on graphs, understood as Lipschitz sequences. To this end, a weighted metric is introduced to handle sequences, enabling the definition of distances between walks based on stepwise vertex distances and…

Machine Learning · Computer Science 2025-08-28 R. Arnau , A. González Cortés , E. A. Sánchez Pérez , S. Sanjuan

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…

Logic in Computer Science · Computer Science 2024-08-07 Jamie Tucker-Foltz

In a pursuit evasion game on a finite, simple, undirected, and connected graph $G$, a first player visits vertices $m_1,m_2,\ldots$ of $G$, where $m_{i+1}$ is in the closed neighborhood of $m_i$ for every $i$, and a second player probes…

Combinatorics · Mathematics 2018-01-09 Dennis Dayanikli , Dieter Rautenbach

We study the distinguishability notion given by Wootters for states represented by probability density functions. This presents the particularity that it can also be used for defining a distance in chaotic unidimensional maps. Based on that…

Chaotic Dynamics · Physics 2017-09-13 Ignacio S. Gomez , Mariela Portesi , Pedro W. Lamberti

The mean field games system is a coupled pair of nonlinear partial differential equations arising in differential game theory, as a limit as the number of agents tends to infinity. We prove existence and uniqueness of classical solutions…

Analysis of PDEs · Mathematics 2020-01-28 David M. Ambrose

The word mover's distance (WMD) is a popular semantic similarity metric for two texts. This position paper studies several possible extensions of WMD. We experiment with the frequency of words in the corpus as a weighting factor and the…

Computation and Language · Computer Science 2022-02-09 Ilya Smirnov , Ivan P. Yamshchikov

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier