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We study the existence and computation of Nash equilibria in concave games where the players' admissible strategies are subject to shared coupling constraints. Under playerwise concavity of constraints, we prove existence of Nash…
We examine isotropic and anisotropic random walks which begin on the surface of linear ($N$), square ($N \times N$), or cubic ($N \times N \times N$) lattices and end upon encountering the surface again. The mean length of walks is equal to…
In this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff function allows us to provide algorithms for finding approximate equilibria in these…
We study transfinite cut-and-choose games on $T_0$ spaces, introducing the {\em point-separating number} $ps(X)$ and the {\em set membership number} ${sm}(X)$ as the ordinal-valued invariants measuring the minimal length of a game in which…
Random walk on the irreducible representations of the symmetric and general linear groups is studied. A separation distance cutoff is proved and the exact separation distance asymptotics are determined. A key tool is a method for writing…
The language of finite games is used to rephrase Pelant's proof of his result: The separable modification of the complete metric space $C([0,\omega_1])$ is not complete.
Different types of two- and three-dimensional representations of a finite metric space are studied that focus on the accurate representation of the linear order among the distances rather than their actual values. Lower and upper bounds for…
Associated to any finite metric space are a large number of objects and quantities which provide some degree of structural or geometric information about the space. In this paper we show that in the setting of subsets of weighted Hamming…
We provide a short introduction to ``Lorentzian metric spaces" i.e., spacetimes defined solely in terms of the two-point Lorentzian distance. As noted in previous work, this structure is essentially unique if minimal conditions are imposed,…
We consider the class of "well-tempered" integer-valued scoring games, which have the property that the parity of the length of the game is independent of the line of play. We consider disjunctive sums of these games, and develop a theory…
We investigate the extrinsic geometry of causal sets in $(1+1)$-dimensional Minkowski spacetime. The properties of boundaries in an embedding space can be used not only to measure observables, but also to supplement the discrete action in…
This is an introduction into John Conway's beautiful Combinatorial Game Theory, providing precise statements and detailed proofs for the fundamental parts of his theory. (1) Combinatorial game theory, (2) the GROUP of games, (3) the FIELD…
Given a finite dimensional Banach space X with dimX = n and an Auerbach basis of X, it is proved that: there exists a set D of n + 1 linear combinations (with coordinates 0, -1, +1) of the members of the basis, so that each pair of…
The Vapnik-Chervonenkis dimension provides a notion of complexity for systems of sets. If the VC dimension is small, then knowing this can drastically simplify fundamental computational tasks such as classification, range counting, and…
The concept of a quasi-metric space arises by relaxing the requirement of the symmetry axiom in the definition of a metric. This small variation alters several structural properties possessed by a standard metric space. This article aims to…
We continue our studies of burn-off chip-firing games from [Discrete Math. Theor. Comput. Sci. 15 (2013), no. 1, 121-132; MR3040546] and [Australas. J. Combin. 68 (2017), no. 3, 330-345; MR3656659]. The latter article introduced randomness…
The Cayley graph construction provides a natural grid structure on a finite vector space over a field of prime or prime square cardinality, where the characteristic is congruent to 3 modulo 4, in addition to the quadratic residue tournament…
This paper has two parts. The first is concerned with a variant of a family of games introduced by Holy and Schlicht, that we call \emph{Welch games}. Player II having a winning strategy in the Welch game of length $\omega$ on $\kappa$ is…
An internal characterization of complete metric mappings (by means of Cauchy nets tied at a point) is given and a construction of the completion of a metric mapping is presented.
We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be…