Related papers: Mind the gap: A real-valued distance on combinator…
We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is…
Pairwise comparison matrices are widely used in Multicriteria Decision Making. This article applies incomplete pairwise comparison matrices in the area of sport tournaments, namely proposing alternative rankings for the 2010 Chess Olympiad…
The main object of the paper is to study the distance between Banach spaces introduced by Kadets. For Banach spaces $X$ and $Y$, the Kadets distance is defined to be the infimum of the Hausdorff distance $d(B_X,B_Y)$ between the respective…
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
We study the geometry of a weak Riemannian metric on the infinite dimensional manifold of compact spacelike Cauchy hypersurfaces in a globally hyperbolic spacetime. We show that the geodesic distance (i.e. the infimum of lengths of paths…
It is well-understood that different algorithms, training processes, and corpora produce different word embeddings. However, less is known about the relation between different embedding spaces, i.e. how far different sets of embeddings…
Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. We consider delay games with winning conditions expressed in weak monadic second order logic with…
The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of…
For a Tychonoff space $X$, we denote by $(C(X), \tau_k, \tau_p)$ the bitopological space of all real-valued continuous functions on $X$ where $\tau_k$ is the compact-open topology and $\tau_p$ is the topology of pointwise convergence. In…
The cognitive framework of conceptual spaces [3] provides geometric means for representing knowledge. A conceptual space is a high-dimensional space whose dimensions are partitioned into so-called domains. Within each domain, the Euclidean…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…
Hedonic games are fundamental models for investigating the formation of coalitions among a set of strategic agents, where every agent has a certain utility for every possible coalition of agents it can be part of. To avoid the…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
This paper studies the complexity of computing a representation of a simple game as the intersection (union) of weighted majority games, as well as, the dimension or the codimension. We also present some examples with linear dimension and…
This article considers a mean field game model inspired by crowd motion models in which agents aim at reaching a given target set and wish to minimize a cost consisting of an individual running cost, an individual cost depending on the…
Mohar recently adapted the classical game of Cops and Robber from graphs to metric spaces, thereby unifying previously studied pursuit-evasion games. He conjectured that finitely many cops can win on any compact geodesic metric space, and…
Given a metric pair $(X,A)$, i.e. a metric space $X$ and a distinguished closed set $A \subset X$, one may construct in a functorial way a pointed pseudometric space $\mathcal{D}_\infty(X,A)$ of persistence diagrams equipped with the…
Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…