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Deepfake technology is often used to create non-consensual synthetic intimate imagery (NSII), mainly of celebrity women. Through Critical Discursive Psychological analysis we ask; i) how celebrities construct being targeted by deepfakes and…

Human-Computer Interaction · Computer Science 2025-07-18 John Twomey , Sarah Foley , Sarah Robinson , Michael Quayle , Matthew Peter Aylett , Conor Linehan , Gillian Murphy

Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Weijing Tao , Biwen Lei , Kunhao Liu , Shijian Lu , Miaomiao Cui , Xuansong Xie , Chunyan Miao

Deepfake Technology Unveiled: The Commoditization of AI and Its Impact on Digital Trust. With the increasing accessibility of generative AI, tools for voice cloning, face-swapping, and synthetic media creation have advanced significantly,…

Computers and Society · Computer Science 2025-07-16 Claudiu Popa , Rex Pallath , Liam Cunningham , Hewad Tahiri , Abiram Kesavarajah , Tao Wu

The title of this essay, Induced perversity, La perversidad inducida (in Spanish), refers to the side effects of sharing information on social media when it turns out to be false; or when judgments are made about people, events, companies,…

Social and Information Networks · Computer Science 2025-04-01 Pompeu Casanovas

The rapid surge of text-to-speech and face-voice reenactment models makes video fabrication easier and highly realistic. To encounter this problem, we require datasets that rich in type of generation methods and perturbation strategy which…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zhixi Cai , Kartik Kuckreja , Shreya Ghosh , Akanksha Chuchra , Muhammad Haris Khan , Usman Tariq , Tom Gedeon , Abhinav Dhall

With the increasing adoption of mixed reality headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, this study quantitatively investigates the…

Human-Computer Interaction · Computer Science 2024-07-25 Monique Santoso , Jeremy N. Bailenson

The rapid advancement of generative AI has enabled the creation of pre-mortem digital twins, AI-driven replicas that mimic the behavior, personality, and knowledge of living individuals. These digital doppelgangers serve various functions,…

Computers and Society · Computer Science 2025-03-03 Vijayalaxmi Methuku , Praveen Kumar Myakala

Virtual Try-On (VTON) has become a crucial tool in ecommerce, enabling the realistic simulation of garments on individuals while preserving their original appearance and pose. Early VTON methods relied on single generative networks, but…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Shuliang Ning , Yipeng Qin , Xiaoguang Han

Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Tongchun Zuo , Zaiyu Huang , Shuliang Ning , Ente Lin , Chao Liang , Zerong Zheng , Jianwen Jiang , Yuan Zhang , Mingyuan Gao , Xin Dong

Advances in generative artificial intelligence (AI) have driven a growing effort to create digital duplicates. These semi-autonomous recreations of living and dead people can be used for many purposes. Some of these purposes include…

Computers and Society · Computer Science 2025-09-17 Atay Kozlovski , Mykola Makhortykh

Online information ecosystems are now central to our everyday social interactions. Of the many opportunities and challenges this presents, the capacity for artificial agents to shape individual and collective human decision-making in such…

Populations and Evolution · Quantitative Biology 2023-12-07 Theodor Cimpeanu , Alexander J. Stewart

Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…

Cryptography and Security · Computer Science 2023-10-24 Vivek Nair , Gonzalo Munilla Garrido , Dawn Song

Social virtual reality (VR) serves as a vital platform for transgender individuals to explore their identities through avatars and foster personal connections within online communities. However, it presents a challenge: the disconnect…

Human-Computer Interaction · Computer Science 2024-02-14 Kassie Povinelli , Yuhang Zhao

Cybercrime is a pervasive threat that impacts every facet of society. Its reach transcends geographic borders and extends far beyond the digital realm, often serving as the catalyst for offline crimes. As modern conflicts become…

Computers and Society · Computer Science 2024-06-25 Michelle Espinoza

Overpopulation and environmental degradation due to inadequate resource-use are outcomes of human's ecosystem engineering that has profoundly modified the world's landscape. Despite the age-old concern that unchecked population and economic…

Populations and Evolution · Quantitative Biology 2019-04-26 Guilherme M. Lopes , José F. Fontanari

Virtual Reality (VR) headsets, while integral to the evolving digital ecosystem, present a critical challenge: the occlusion of users' eyes and portions of their faces, which hinders visual communication and may contribute to social…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ankan Dash , Jingyi Gu , Guiling Wang , Chen Chen

With the increasing development of garment manufacturing industry, the method of combining neural network with industry to reduce product redundancy has been paid more and more attention.In order to reduce garment redundancy and achieve…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Shanchen Pang , Xixi Tao , Neal N. Xiong , Yukun Dong

We develop a comprehensive theoretical framework to analyze live streaming platforms as two-sided markets, focusing on the head effect where a small subset of elite streamers disproportionately attracts viewer attention. By constructing…

Computers and Society · Computer Science 2025-02-14 Yukun Zhang , Qi Dong

How is identity constructed and performed in the digital via face-based artificial intelligence technologies? While questions of identity on the textual Internet have been thoroughly explored, the Internet has progressed to a multimedia…

Computers and Society · Computer Science 2024-10-17 Wells Lucas Santo

Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…

Human-Computer Interaction · Computer Science 2024-06-27 Aitor Toichoa Eyam , Jose L. Martinez Lastra