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Deepfake technology is often used to create non-consensual synthetic intimate imagery (NSII), mainly of celebrity women. Through Critical Discursive Psychological analysis we ask; i) how celebrities construct being targeted by deepfakes and…
Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a…
Deepfake Technology Unveiled: The Commoditization of AI and Its Impact on Digital Trust. With the increasing accessibility of generative AI, tools for voice cloning, face-swapping, and synthetic media creation have advanced significantly,…
The title of this essay, Induced perversity, La perversidad inducida (in Spanish), refers to the side effects of sharing information on social media when it turns out to be false; or when judgments are made about people, events, companies,…
The rapid surge of text-to-speech and face-voice reenactment models makes video fabrication easier and highly realistic. To encounter this problem, we require datasets that rich in type of generation methods and perturbation strategy which…
With the increasing adoption of mixed reality headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, this study quantitatively investigates the…
The rapid advancement of generative AI has enabled the creation of pre-mortem digital twins, AI-driven replicas that mimic the behavior, personality, and knowledge of living individuals. These digital doppelgangers serve various functions,…
Virtual Try-On (VTON) has become a crucial tool in ecommerce, enabling the realistic simulation of garments on individuals while preserving their original appearance and pose. Early VTON methods relied on single generative networks, but…
Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired…
Advances in generative artificial intelligence (AI) have driven a growing effort to create digital duplicates. These semi-autonomous recreations of living and dead people can be used for many purposes. Some of these purposes include…
Online information ecosystems are now central to our everyday social interactions. Of the many opportunities and challenges this presents, the capacity for artificial agents to shape individual and collective human decision-making in such…
Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…
Social virtual reality (VR) serves as a vital platform for transgender individuals to explore their identities through avatars and foster personal connections within online communities. However, it presents a challenge: the disconnect…
Cybercrime is a pervasive threat that impacts every facet of society. Its reach transcends geographic borders and extends far beyond the digital realm, often serving as the catalyst for offline crimes. As modern conflicts become…
Overpopulation and environmental degradation due to inadequate resource-use are outcomes of human's ecosystem engineering that has profoundly modified the world's landscape. Despite the age-old concern that unchecked population and economic…
Virtual Reality (VR) headsets, while integral to the evolving digital ecosystem, present a critical challenge: the occlusion of users' eyes and portions of their faces, which hinders visual communication and may contribute to social…
With the increasing development of garment manufacturing industry, the method of combining neural network with industry to reduce product redundancy has been paid more and more attention.In order to reduce garment redundancy and achieve…
We develop a comprehensive theoretical framework to analyze live streaming platforms as two-sided markets, focusing on the head effect where a small subset of elite streamers disproportionately attracts viewer attention. By constructing…
How is identity constructed and performed in the digital via face-based artificial intelligence technologies? While questions of identity on the textual Internet have been thoroughly explored, the Internet has progressed to a multimedia…
Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…