English
Related papers

Related papers: Understanding the Consequences of VTuber Reincarna…

200 papers

Hybrid tutoring, where a human tutor supports multiple students in learning with educational technology, is an increasingly common application to deliver high-impact tutoring at scale. However, past hybrid tutoring applications are limited…

Human-Computer Interaction · Computer Science 2025-05-14 Eason Chen , Xinyi Tang , Aprille Xi , Chenyu Lin , Conrad Borchers , Shivang Gupta , Jionghao Lin , Kenneth R Koedinger

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zhiyao Sun , Ziqiao Peng , Yifeng Ma , Yi Chen , Zhengguang Zhou , Zixiang Zhou , Guozhen Zhang , Youliang Zhang , Yuan Zhou , Qinglin Lu , Yong-Jin Liu

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Junhao Chen , Mingjin Chen , Jianjin Xu , Xiang Li , Junting Dong , Mingze Sun , Puhua Jiang , Hongxiang Li , Yuhang Yang , Hao Zhao , Xiaoxiao Long , Ruqi Huang

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual…

Human-Computer Interaction · Computer Science 2019-07-18 Andrey Krekhov , Sebastian Cmentowski , Katharina Emmerich , Jens Krüger

As research on neural volumetric video reconstruction and compression flourishes, there is a need for diverse and realistic datasets, which can be used to develop and validate reconstruction and compression models. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Adrian Azzarelli , Ge Gao , Ho Man Kwan , Fan Zhang , Nantheera Anantrasirichai , Ollie Moolan-Feroze , David Bull

After Big Data and Artificial Intelligence (AI), the subject of Digital Twins has emerged as another promising technology, advocated, built, and sold by various IT companies. The approach aims to produce highly realistic models of real…

Physics and Society · Physics 2023-09-11 Dirk Helbing , Javier Argota Sánchez-Vaquerizo

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

Human-Computer Interaction · Computer Science 2021-01-08 Tobias Drey , Enrico Rukzio

Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…

Human-Computer Interaction · Computer Science 2024-05-07 Rafael Kuffner dos Anjos , João Madeiras Pereira

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms…

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Takuya Yashima , Takuya Narihira , Tamaki Kojima

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Justus Thies , Mohamed Elgharib , Ayush Tewari , Christian Theobalt , Matthias Nießner

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Zihao Huang , Shoukang Hu , Guangcong Wang , Tianqi Liu , Yuhang Zang , Zhiguo Cao , Wei Li , Ziwei Liu

Early large-scale audio datasets, such as LibriSpeech, were built with hundreds of individual contributors whose voices were instrumental in the development of speech technologies, including audiobooks and voice assistants. Yet, a decade…

Computers and Society · Computer Science 2025-07-23 Tanusree Sharma , Yihao Zhou , Visar Berisha

The advancement in computing and hardware, like spatial computing and VR headsets (e.g., Apple's Vision Pro) [1], has boosted the popularity of social VR platforms (VRChat, Rec Room, Meta HorizonWorlds) [2, 3, 4]. Unlike traditional digital…

Human-Computer Interaction · Computer Science 2024-05-10 Keyan Guo , Freeman Guo , Hongxin Hu

The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in…

Human-Computer Interaction · Computer Science 2025-03-25 Fan Zhang , Molin Li , Xiaoyu Chang , Kexue Fu , Richard William Allen , RAY LC

Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on…

Human-Computer Interaction · Computer Science 2023-10-24 Zixuan Guo , Wenge Xu , Jialin Zhang , Hongyu Wang , Cheng-Hung Lo , Hai-Ning Liang