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VTubers, digital personas represented by animated avatars, have gained massive popularity. Traditionally, VTubers are operated and voiced by human controllers known as Nakanohito. The reliance on Nakanohito, however, poses risks due to…

Human-Computer Interaction · Computer Science 2025-09-26 Yiluo Wei , Yupeng He , Gareth Tyson

Despite the significant increase in popularity of Virtual YouTubers (VTubers), research on the unique dynamics of viewer-VTuber parasocial relationships is nascent. This work investigates how English-speaking viewers grieved VTubers whose…

Human-Computer Interaction · Computer Science 2025-04-21 Ken Jen Lee , PiaoHong Wang , Zhicong Lu

The explosive growth of Virtual YouTubers (VTubers)-streamers who perform behind virtual anime avatars-has created a unique digital economy with profound implications for content creators, platforms, and viewers. Understanding the economic…

Human-Computer Interaction · Computer Science 2025-03-04 Ruijing Zhao , Brian Diep , Jiaxin Pei , Dongwook Yoon , David Jurgens , Jian Zhu

VTubers, or Virtual YouTubers, are live streamers who create streaming content using animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in the number of VTuber creators and viewers across the globe.…

Human-Computer Interaction · Computer Science 2024-03-01 Qian Wan , Zhicong Lu

Virtual YouTubers (VTubers) are avatar-based livestreamers that are voiced and played by human actors. VTubers have been popular in East Asia for years and have more recently seen widespread international growth. Despite their emergent…

Human-Computer Interaction · Computer Science 2025-04-15 Michael Yin , Chenxinran Shen , Robert Xiao

VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there…

Human-Computer Interaction · Computer Science 2025-03-04 Daye Kim , Sebin Lee , Yoonseo Jun , Yujin Shin , Jungjin Lee

Livestreaming by VTubers -- animated 2D/3D avatars controlled by real individuals -- have recently garnered substantial global followings and achieved significant monetary success. Despite prior research highlighting the importance of…

Social and Information Networks · Computer Science 2025-02-04 Yiluo Wei , Gareth Tyson

Doubles play an indispensable role in the movie industry. They take the place of the actors in dangerous stunt scenes or scenes where the same actor plays multiple characters. The double's face is later replaced with the actor's face and…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Aditya Agarwal , Bipasha Sen , Rudrabha Mukhopadhyay , Vinay Namboodiri , C. V. Jawahar

VTuber agencies -- multichannel networks (MCNs) that bundle Virtual YouTubers (VTubers) on YouTube -- curate portfolios of channels and coordinate programming, cross appearances, and branding in the live-streaming VTuber ecosystem. It…

Social and Information Networks · Computer Science 2026-04-09 Tomohiro Murakami , Mitsuo Yoshida

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

Human-Computer Interaction · Computer Science 2024-05-10 Ruchi Panchanadikar

Virtual Try-On (VTON) has seen rapid advancements, providing a strong foundation for generative fashion tasks. However, the inverse problem, Virtual Try-Off (VTOFF)-aimed at reconstructing the canonical garment from a draped-on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Loc-Phat Truong , Meysam Madadi , Sergio Escalera

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available…

Human-Computer Interaction · Computer Science 2024-02-06 Rubens Montanha , Victor Araujo , Paulo Knob , Greice Pinho , Gabriel Fonseca , Vitor Peres , Soraia Raupp Musse

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…

Human-Computer Interaction · Computer Science 2025-04-30 Pitch Sinlapanuntakul , Mark Zachry

AI VTubers, where the performer is not human but algorithmically generated, introduce a new context for fandom. While human VTubers have been substantially studied for their cultural appeal, parasocial dynamics, and community economies,…

Human-Computer Interaction · Computer Science 2025-09-15 Jiayi Ye , Chaoran Chen , Yue Huang , Yanfang Ye , Toby Jia-Jun Li , Xiangliang Zhang

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation and control processes of such manikins are…

Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Antoine Maiorca , Seyed Abolfazl Ghasemzadeh , Thierry Ravet , François Cresson , Thierry Dutoit , Christophe De Vleeschouwer

Virtual YouTubers (VTubers) have recently gained popularity as streamers using computer-generated avatars and real-time motion capture to create distinct virtual identities. While prior research has explored how VTubers construct virtual…

Human-Computer Interaction · Computer Science 2025-02-26 Dakyeom Ahn , Seora Park , Seolhee Lee , Jieun Cho , Hajin Lim

Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way,…

Human-Computer Interaction · Computer Science 2022-03-11 Nina Döllinger , Erik Wolf , David Mal , Stephan Wenninger , Mario Botsch , Marc Erich Latoschik , Carolin Wienrich

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…

Human-Computer Interaction · Computer Science 2024-03-18 Tanja Kojić , Maurizio Vergari , Marco Podratz , Sebastian Möller , Jan-Niklas Voigt-Antons
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