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A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…

Quantum Physics · Physics 2018-01-03 Amir Kalev , Carl A. Miller

The problem of scheduling unrelated machines by a truthful mechanism to minimize the makespan was introduced in the seminal "Algorithmic Mechanism Design" paper by Nisan and Ronen. Nisan and Ronen showed that there is a truthful mechanism…

Computer Science and Game Theory · Computer Science 2020-11-17 Shahar Dobzinski , Ariel Shaulker

A digraph $D$ is $k$-linked if it satisfies that for every choice of disjoint sets $\{x_1,\ldots{},x_k\}$ and $\{y_1,\ldots{},y_k\}$ of vertices of $D$ there are vertex disjoint paths $P_1,\ldots{},P_k$ such that $P_i$ is an…

Combinatorics · Mathematics 2021-08-06 Jørgen Bang-Jensen , Kasper Skov Johansen

We give nearly-tight upper and lower bounds for the improving multi-armed bandits problem. An instance of this problem has $k$ arms, each of whose reward function is a concave and increasing function of the number of times that arm has been…

Machine Learning · Computer Science 2024-04-02 Avrim Blum , Kavya Ravichandran

The minimum rank of a simple graph $G$ is defined to be the smallest possible rank over all symmetric real matrices whose $ij$th entry (for $i\neq j$) is nonzero whenever $\{i,j\}$ is an edge in $G$ and is zero otherwise. Minimum rank is a…

Combinatorics · Mathematics 2008-12-05 Laura DeLoss , Jason Grout , Leslie Hogben , Tracy McKay , Jason Smith , Geoff Tims

We present a novel proof that the maximum number of sets with 4 properties for 12 cards is 14 using the geometry of the finite field F_3^4, number theory, combinatorics, and graph theory. We also present several computer algorithms for…

Combinatorics · Mathematics 2025-01-23 Justin Stevens , Duncan Wilson

A random $n$-permutation may be generated by sequentially removing random cards $C_1,...,C_n$ from an $n$-card deck $D = \{1,...,n\}$. The permutation $\sigma$ is simply the sequence of cards in the order they are removed. This permutation…

Probability · Mathematics 2014-06-17 Nicholas F. Travers

Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…

Combinatorics · Mathematics 2018-04-12 Andrzej Czygrinow , Glenn Hurlbert , Gyula Y. Katona , László F. Papp

We study the problem of best-arm identification with fixed confidence in stochastic linear bandits. The objective is to identify the best arm with a given level of certainty while minimizing the sampling budget. We devise a simple algorithm…

Machine Learning · Statistics 2020-06-30 Yassir Jedra , Alexandre Proutiere

A longest path in a graph is called a detour. It is easy to see that a connected graph of minimum degree at least $2$ and order at least $4$ has at least $4$ detours. We prove that if the number of detours in such a graph of order at least…

Combinatorics · Mathematics 2023-12-05 Xingzhi Zhan

We consider the following game. A deck with $m$ copies of each of $n$ distinct cards is shuffled in a perfectly random way. The Guesser sequentially guesses the card from top to bottom. After each guess, the Guesser is informed whether the…

Probability · Mathematics 2022-12-19 Zipei Nie

Suppose a gambler starts with a fortune in (0,1) and wishes to attain a fortune of 1 by making a sequence of bets. Assume thay whenever the gambler stakes the amount s, the gambler's fortune increases by s with probability w and decreases…

Probability · Mathematics 2007-05-23 Jason Schweinsberg

The multi-armed bandit is a concise model for the problem of iterated decision-making under uncertainty. In each round, a gambler must pull one of $K$ arms of a slot machine, without any foreknowledge of their payouts, except that they are…

Data Structures and Algorithms · Computer Science 2007-05-23 Varsha Dani , Thomas P. Hayes

In this paper, we consider the multi-armed bandit problem with high-dimensional features. First, we prove a minimax lower bound, $\mathcal{O}\big((\log d)^{\frac{\alpha+1}{2}}T^{\frac{1-\alpha}{2}}+\log T\big)$, for the cumulative regret,…

Machine Learning · Computer Science 2021-09-27 Ke Li , Yun Yang , Naveen N. Narisetty

We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…

Combinatorics · Mathematics 2019-05-16 Andrzej Dudek , Alan Frieze , Wesley Pegden

Locally repairable codes(LRCs) play important roles in distributed storage systems(DSS). LRCs with small locality have their own advantages since fewer available symbols are needed in the recovery of erased symbols. In this paper, we prove…

Information Theory · Computer Science 2022-07-08 Yuan Gao , Siman Yang

The number of embeddings of minimally rigid graphs in $\mathbb{R}^D$ is (by definition) finite, modulo rigid transformations, for every generic choice of edge lengths. Even though various approaches have been proposed to compute it, the gap…

Algebraic Geometry · Mathematics 2020-01-24 Evangelos Bartzos , Ioannis Emiris , Jan Legerský , Elias Tsigaridas

A 5x5 board is the smallest board on which one can set up all kind of chess pieces as a start position. We consider Gardner's minichess variant in which all pieces are set as in a standard chessboard (from Rook to King). This game has…

Computer Science and Game Theory · Computer Science 2013-07-29 Mehdi Mhalla , Frederic Prost

In this article, we propose a new paradigm of control, called a maximum-hands-off control. A hands-off control is defined as a control that has a much shorter support than the horizon length. The maximum-hands-off control is the…

Optimization and Control · Mathematics 2013-08-05 Masaaki Nagahara , Daniel E. Quevedo , Dragan Nesic

In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…