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A minimal geodesic on a Riemannian manifold is a geodesic defined on $\mathbb{R}$ that lifts to a globally distance minimizing curve on the universal covering. Bangert proved that there is a lower bound for the number of geometrically…

Differential Geometry · Mathematics 2024-04-12 Bernd Ammann , Clara Loeh

We consider a stochastic bandit problem with infinitely many arms. In this setting, the learner has no chance of trying all the arms even once and has to dedicate its limited number of samples only to a certain number of arms. All previous…

Machine Learning · Computer Science 2015-05-19 Alexandra Carpentier , Michal Valko

We show that there is no deterministic local algorithm (constant-time distributed graph algorithm) that finds a $(7-\epsilon)$-approximation of a minimum dominating set on planar graphs, for any positive constant $\epsilon$. In prior work,…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-02-12 Miikka Hilke , Christoph Lenzen , Jukka Suomela

We present a game inspired by research on the possible number of billiard ball collisions in the whole Euclidean space. One player tries to place $n$ static "balls" with zero radius (i.e., points) in a way that will minimize the total…

Dynamical Systems · Mathematics 2019-10-23 Jayadev Athreya , Krzysztof Burdzy

The $(m,n)$-online Ramsey game is a combinatorial game between two players, Builder and Painter. Starting from an infinite set of isolated vertices, Builder draws an edge on each turn and Painter immediately paints it red or blue. Builder's…

Combinatorics · Mathematics 2018-11-06 David Conlon , Jacob Fox , Andrey Grinshpun , Xiaoyu He

We study small-loss bounds for adversarial multi-armed bandits with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first…

Machine Learning · Computer Science 2020-06-24 Chung-Wei Lee , Haipeng Luo , Mengxiao Zhang

The restricted max-min fair allocation problem seeks an allocation of resources to players that maximizes the minimum total value obtained by any player. It is NP-hard to approximate the problem to a ratio less than 2. Comparing the current…

Data Structures and Algorithms · Computer Science 2018-08-09 Siu-Wing Cheng , Yuchen Mao

We devise an analytically simple as well as invertible approximate expression, which describes the relation between the minimum distance of a binary code and the corresponding maximum attainable code-rate. For example, for a rate-(1/4),…

Information Theory · Computer Science 2012-06-29 Yosef Akhtman , Robert G. Maunder , Lajos Hanzo

Fitch Cheney's 5-card trick was introduced in 1950. In 2013, Mulcahy invented a 4-card trick in which the cards are allowed to be displayed face down. We suggest our own invention: a 3-card trick in which the cards can be face down and also…

This paper considers the multi-armed bandit problem with multiple simultaneous arm pulls. We develop a new `irrevocable' heuristic for this problem. In particular, we do not allow recourse to arms that were pulled at some point in the past…

Optimization and Control · Mathematics 2008-06-26 Vivek Farias , Ritesh Madan

We use a variant of Salikhov's ingenious proof that the irrationality measure of $\pi$ is at most $7.606308\dots$ to prove that, in fact, it is at most $7.103205334137\dots$. Accompanying Maple package: While this article has a fully…

Number Theory · Mathematics 2020-11-11 Doron Zeilberger , Wadim Zudilin

This work considers the problem of selective-sampling for best-arm identification. Given a set of potential options $\mathcal{Z}\subset\mathbb{R}^d$, a learner aims to compute with probability greater than $1-\delta$, $\arg\max_{z\in…

Machine Learning · Computer Science 2021-11-03 Romain Camilleri , Zhihan Xiong , Maryam Fazel , Lalit Jain , Kevin Jamieson

The thesis consider the mixing of few (3-4) card shuffling as well as of large (52 card) deck. The thesis is showing the limit on the shuffling to homogeneity elaborated in short program; the thesis is in italian.

Discrete Mathematics · Computer Science 2014-07-28 Benjamin Isac Fargion

Let $M$ be a simple 3-manifold, and $F$ be a component of $\partial M$ of genus at least 2. Let $\alpha$ and $\beta$ be separating slopes on $F$. Let $M(\alpha)$ (resp. $M(\beta)$) be the manifold obtained by adding a 2-handle along…

Geometric Topology · Mathematics 2018-10-31 Han Lou , Mingxing Zhang

Rigid graphs have only finitely many realizations. In the recent years significant progress was made in computing the number of such realizations. With this progress it was also possible for the first time to do computations on large sets…

Combinatorics · Mathematics 2025-02-10 Georg Grasegger

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…

Formal Languages and Automata Theory · Computer Science 2025-07-02 Guy Avni , Suman Sadhukhan

In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…

Combinatorics · Mathematics 2014-04-08 Csilla Bujtás

We investigate the regret-minimisation problem in a multi-armed bandit setting with arbitrary corruptions. Similar to the classical setup, the agent receives rewards generated independently from the distribution of the arm chosen at each…

Machine Learning · Statistics 2023-09-29 Shubhada Agrawal , Timothée Mathieu , Debabrota Basu , Odalric-Ambrym Maillard

In online learning the performance of an algorithm is typically compared to the performance of a fixed function from some class, with a quantity called regret. Forster proposed a last-step min-max algorithm which was somewhat simpler than…

Machine Learning · Computer Science 2013-01-28 Edward Moroshko , Koby Crammer
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