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While transformers have shown great potential on video recognition with their strong capability of capturing long-range dependencies, they often suffer high computational costs induced by the self-attention to the huge number of 3D tokens.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Yuxuan Liang , Pan Zhou , Roger Zimmermann , Shuicheng Yan

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Changjian Jiang , Shichao Zhai , Rong Xiong , Yu Zhang , Yue Wang

We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Siddhant Ranade , Gonçalo Dias Pais , Ross Tyler Whitaker , Jacinto C. Nascimento , Pedro Miraldo , Srikumar Ramalingam

Monte Carlo Localization is a widely used approach in the field of mobile robotics. While this problem has been well studied in the 2D case, global localization in 3D maps with six degrees of freedom has so far been too computationally…

Robotics · Computer Science 2023-10-09 Marc Eisoldt , Alexander Mock , Mario Porrmann , Thomas Wiemann

Reconstructing and predicting dynamic 3D scenes from multi-view videos is a foundational task for robotics, AR/VR, and digital twins. Recent physics-informed Gaussian Splatting methods achieve impressive future frame extrapolation but lack…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Denis Gridusov , Maxim Popov , Sergey Kolyubin

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

We present a local 3D voxel mapping framework for off-road path planning and navigation. Our method provides both hard and soft positive obstacle detection, negative obstacle detection, slope estimation, and roughness estimation. By using a…

Robotics · Computer Science 2021-09-28 Timothy Overbye , Srikanth Saripalli

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Bo He , Xitong Yang , Zuxuan Wu , Hao Chen , Ser-Nam Lim , Abhinav Shrivastava

Projective analysis is an important solution for 3D shape retrieval, since human visual perceptions of 3D shapes rely on various 2D observations from different view points. Although multiple informative and discriminative views are…

Computer Vision and Pattern Recognition · Computer Science 2017-04-03 Song Bai , Xiang Bai , Zhichao Zhou , Zhaoxiang Zhang , Longin Jan Latecki

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

This work presents MemX: a biologically-inspired attention-aware eyewear system developed with the goal of pursuing the long-awaited vision of a personalized visual Memex. MemX captures human visual attention on the fly, analyzes the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Yuhu Chang , Yingying Zhao , Mingzhi Dong , Yujiang Wang , Yutian Lu , Qin Lv , Robert P. Dick , Tun Lu , Ning Gu , Li Shang

Despite considerable progress being achieved in point cloud geometry compression, there still remains a challenge in effectively compressing large-scale scenes with sparse surfaces. Another key challenge lies in reducing decoding latency, a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Kang You , Kai Liu , Li Yu , Pan Gao , Dandan Ding

With the rising prevalence of autism diagnoses, it is essential for research to understand how to leverage technology to support the diverse nature of autistic traits. While traditional interventions focused on technology for medical cure…

Human-Computer Interaction · Computer Science 2022-04-05 Katherine Wang , Simon Julier , Youngjun Cho

The 6-Degree of Freedom (DoF) grasp method based on point clouds has shown significant potential in enabling robots to grasp target objects. However, most existing methods are based on the point clouds (2.5D points) generated from…

Robotics · Computer Science 2026-01-13 Yaofeng Cheng , Fusheng Zha , Wei Guo , Pengfei Wang , Chao Zeng , Lining Sun , Chenguang Yang

Visual Attention Prediction (VAP) is a significant and imperative issue in the field of computer vision. Most of existing VAP methods are based on deep learning. However, they do not fully take advantage of the low-level contrast features…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Yuan Yuan , Hailong Ning , Xiaoqiang Lu

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang

AI-enhanced Extended Reality (XR) aims to deliver adaptive, immersive experiences-yet current systems fall short due to shallow user modeling and limited cognitive context. We introduce Perspective-Aware AI in Extended Reality (PAiR), a…

Artificial Intelligence · Computer Science 2025-07-16 Daniel Platnick , Matti Gruener , Marjan Alirezaie , Kent Larson , Dava J. Newman , Hossein Rahnama

Currently, task-oriented grasp detection approaches are mostly based on pixel-level affordance detection and semantic segmentation. These pixel-level approaches heavily rely on the accuracy of a 2D affordance mask, and the generated grasp…

Robotics · Computer Science 2022-10-18 Wenkai Chen , Hongzhuo Liang , Zhaopeng Chen , Fuchun Sun , Jianwei Zhang