English

Pointsoup: High-Performance and Extremely Low-Decoding-Latency Learned Geometry Codec for Large-Scale Point Cloud Scenes

Computer Vision and Pattern Recognition 2024-04-23 v1 Image and Video Processing

Abstract

Despite considerable progress being achieved in point cloud geometry compression, there still remains a challenge in effectively compressing large-scale scenes with sparse surfaces. Another key challenge lies in reducing decoding latency, a crucial requirement in real-world application. In this paper, we propose Pointsoup, an efficient learning-based geometry codec that attains high-performance and extremely low-decoding-latency simultaneously. Inspired by conventional Trisoup codec, a point model-based strategy is devised to characterize local surfaces. Specifically, skin features are embedded from local windows via an attention-based encoder, and dilated windows are introduced as cross-scale priors to infer the distribution of quantized features in parallel. During decoding, features undergo fast refinement, followed by a folding-based point generator that reconstructs point coordinates with fairly fast speed. Experiments show that Pointsoup achieves state-of-the-art performance on multiple benchmarks with significantly lower decoding complexity, i.e., up to 90\sim160×\times faster than the G-PCCv23 Trisoup decoder on a comparatively low-end platform (e.g., one RTX 2080Ti). Furthermore, it offers variable-rate control with a single neural model (2.9MB), which is attractive for industrial practitioners.

Keywords

Cite

@article{arxiv.2404.13550,
  title  = {Pointsoup: High-Performance and Extremely Low-Decoding-Latency Learned Geometry Codec for Large-Scale Point Cloud Scenes},
  author = {Kang You and Kai Liu and Li Yu and Pan Gao and Dandan Ding},
  journal= {arXiv preprint arXiv:2404.13550},
  year   = {2024}
}
R2 v1 2026-06-28T16:01:01.278Z