Related papers: GPU accelerated surface-based gaze mapping for XR …
Extended Reality (XR) includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). XR is an emerging technology that simulates a realistic environment for users. XR techniques have provided revolutionary user experiences in…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
Nowadays, the High Performance Computing is part of the context of embedded systems. Graphics Processing Units (GPUs) are more and more used in acceleration of the most part of algorithms and applications. Over the past years, not many…
Dynamic scene reconstruction has garnered significant attention in recent years due to its capabilities in high-quality and real-time rendering. Among various methodologies, constructing a 4D spatial-temporal representation, such as 4D-GS,…
Recent developments in 3D reconstruction and neural rendering have significantly propelled the capabilities of photo-realistic 3D scene rendering across various academic and industrial fields. The 3D Gaussian Splatting technique, alongside…
We present interactive data-driven compute overlays for native and web-based 3D geographic map applications based on WebGPU. Our data-driven overlays are generated in a multi-step compute workflow from multiple data sources on the GPU. We…
Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…
Perceiving the surrounding environment is crucial for autonomous mobile robots. An elevation map provides a memory-efficient and simple yet powerful geometric representation for ground robots. The robots can use this information for…
Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar…
Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…
With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…
As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant…
Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision…
The dominant multi-camera 3D detection paradigm is based on explicit 3D feature construction, which requires complicated indexing of local image-view features via 3D-to-2D projection. Other methods implicitly introduce geometric positional…
This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…
Attention, as a core layer of the ubiquitous Transformer architecture, is the bottleneck for large language models and long-context applications. FlashAttention elaborated an approach to speed up attention on GPUs through minimizing memory…
This paper presents FeatSense, a feature-based GPU-accelerated SLAM system for high resolution LiDARs, combined with a map generation algorithm for real-time generation of large Truncated Signed Distance Fields (TSDFs) on embedded hardware.…
Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By…
Urban design is a highly visual discipline that requires visualization for informed decision making. However, traditional urban design tools are mostly limited to representations on 2D displays that lack intuitive awareness. The popularity…
Voxel grids are a minimal and efficient environment representation that is used for robot motion planning in numerous tasks. Many state-of-the-art planning algorithms use voxel grids composed of free, occupied and unknown voxels. In this…