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This paper focuses on the problem of learning 6-DOF grasping with a parallel jaw gripper in simulation. We propose the notion of a geometry-aware representation in grasping based on the assumption that knowledge of 3D geometry is at the…

Augmented reality (AR) overlays digital content onto the reality. In AR system, correct and precise estimations of user's visual fixations and head movements can enhance the quality of experience by allocating more computation resources on…

Image and Video Processing · Electrical Eng. & Systems 2020-07-21 Yucheng Zhu , Xiongkuo Min , DanDan Zhu , Ke Gu , Jiantao Zhou , Guangtao Zhai , Xiaokang Yang , Wenjun Zhang

Optimizing deep learning algorithms currently requires slow, manual derivation, potentially leaving much performance untapped. Methods like FlashAttention have achieved a x6 performance improvement over native PyTorch by avoiding…

Machine Learning · Computer Science 2025-01-22 Vincent Abbott , Gioele Zardini

We present a novel multi-view implicit surface reconstruction technique, termed StreetSurf, that is readily applicable to street view images in widely-used autonomous driving datasets, such as Waymo-perception sequences, without necessarily…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Jianfei Guo , Nianchen Deng , Xinyang Li , Yeqi Bai , Botian Shi , Chiyu Wang , Chenjing Ding , Dongliang Wang , Yikang Li

Human drivers use their attentional mechanisms to focus on critical objects and make decisions while driving. As human attention can be revealed from gaze data, capturing and analyzing gaze information has emerged in recent years to benefit…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Yao Rong , Naemi-Rebecca Kassautzki , Wolfgang Fuhl , Enkelejda Kasneci

We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics processing unit (GPU). This interplay of DGS and GPU opens up various applications in education and…

Mathematical Software · Computer Science 2018-08-15 Aaron Montag , Jürgen Richter-Gebert

Gaze is an essential prompt for analyzing human behavior and attention. Recently, there has been an increasing interest in determining gaze direction from facial videos. However, video gaze estimation faces significant challenges, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Swati Jindal , Mohit Yadav , Roberto Manduchi

As immersive eXtended Reality (XR) applications demand substantial network resources, understanding their interaction with 5G networks becomes crucial to improve them. This paper investigates the role of 5G physical-layer monitoring to…

Networking and Internet Architecture · Computer Science 2025-05-29 Inhar Yeregui , Daniel Mejías , Mikel Zorrilla , Roberto Viola , Jasone Astorga , Eduardo Jacob

Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we investigate the combination of deep learning based methods and depth maps as input images to tackle the problem of…

Computer Vision and Pattern Recognition · Computer Science 2018-12-17 Guido Borghi

Real-time 3D mapping is a critical component in many important applications today including robotics, AR/VR, and 3D visualization. 3D mapping involves continuously fusing depth maps obtained from depth sensors in phones, robots, and…

Hardware Architecture · Computer Science 2022-10-18 Sankeerth Durvasula , Raymond Kiguru , Samarth Mathur , Jenny Xu , Jimmy Lin , Nandita Vijaykumar

Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…

Hardware Architecture · Computer Science 2026-03-18 Neeraj Solanki , Hong Ding , Sepehr Tabrizchi , Ali Shafiee Sarvestani , Shaahin Angizi , David Z. Pan , Arman Roohi

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it…

Computer Vision and Pattern Recognition · Computer Science 2016-08-19 Yusuke Sugano , Andreas Bulling

Rendering large adaptive mesh refinement (AMR) data in real-time in virtual reality (VR) environments is a complex challenge that demands sophisticated techniques and tools. The proposed solution harnesses the ExaBrick framework and…

Graphics · Computer Science 2023-10-05 Zhaoyang Wang , Stefan Wesner , Stefan Zellmann

Virtual content creation and interaction play an important role in modern 3D applications such as AR and VR. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Hai Li , Xingrui Yang , Hongjia Zhai , Yuqian Liu , Hujun Bao , Guofeng Zhang

Visual localization plays an important role in the applications of Augmented Reality (AR), which enable AR devices to obtain their 6-DoF pose in the pre-build map in order to render virtual content in real scenes. However, most existing…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Hongjia Zhai , Xiyu Zhang , Boming Zhao , Hai Li , Yijia He , Zhaopeng Cui , Hujun Bao , Guofeng Zhang

Modern diffusion models, particularly those utilizing a Transformer-based UNet for denoising, rely heavily on self-attention operations to manage complex spatial relationships, thus achieving impressive generation performance. However, this…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Songhua Liu , Weihao Yu , Zhenxiong Tan , Xinchao Wang

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Xiaobao Wei , Peng Chen , Guangyu Li , Ming Lu , Hui Chen , Feng Tian

Recent developments in 3D Gaussian Splatting have made significant advances in surface reconstruction. However, scaling these methods to large-scale scenes remains challenging due to high computational demands and the complex dynamic…

Graphics · Computer Science 2025-06-24 Shihan Chen , Zhaojin Li , Zeyu Chen , Qingsong Yan , Gaoyang Shen , Ran Duan

We propose the notion of Attention-Aware Visualizations (AAVs) that track the user's perception of a visual representation over time and feed this information back to the visualization. Such context awareness is particularly useful for…

Human-Computer Interaction · Computer Science 2025-01-16 Arvind Srinivasan , Johannes Ellemose , Peter W. S. Butcher , Panagiotis D. Ritsos , Niklas Elmqvist
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