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Related papers: RigMo: Unifying Rig and Motion Learning for Genera…

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To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and…

Graphics · Computer Science 2020-08-19 Steven L. Song , Weiqi Shi , Michael Reed

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Bo Jiang , Depu Meng , Yihan Hu , Yichen Xie , Tianshuo Xu , Wei Zhan

We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Isabella Liu , Zhan Xu , Wang Yifan , Hao Tan , Zexiang Xu , Xiaolong Wang , Hao Su , Zifan Shi

Recent advances in text-to-video (T2V) and image-to-video (I2V) models, have enabled the creation of visually compelling and dynamic videos from simple textual descriptions or initial frames. However, these models often fail to provide an…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Thomas Ressler-Antal , Frank Fundel , Malek Ben Alaya , Stefan Andreas Baumann , Felix Krause , Ming Gui , Björn Ommer

Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as run, fails to capture details such…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Pengfei Zhang , Pinxin Liu , Pablo Garrido , Hyeongwoo Kim , Bindita Chaudhuri

Dynamic human rendering from video sequences has achieved remarkable progress by formulating the rendering as a mapping from static poses to human images. However, existing methods focus on the human appearance reconstruction of every…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Tao Hu , Fangzhou Hong , Ziwei Liu

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

Graphics · Computer Science 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

Text-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xuan Wang , Kai Ruan , Liyang Qian , Zhizhi Guo , Chang Su , Gaoang Wang

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets and paired text descriptions. However, how to effectively…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Xiaoyan Cong , Zekun Li , Zhiyang Dou , Hongyu Li , Omid Taheri , Chuan Guo , Abhay Mittal , Sizhe An , Taku Komura , Wojciech Matusik , Michael J. Black , Srinath Sridhar

Text-to-Motion (T2M) generation aims to synthesize realistic and semantically aligned human motion sequences from natural language descriptions. However, current approaches face dual challenges: Generative models (e.g., diffusion models)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Zhengdao Li , Siheng Wang , Zeyu Zhang , Hao Tang

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods either optimize deformations incrementally, risking drift and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Julian Kaltheuner , Hannah Dröge , Markus Plack , Patrick Stotko , Reinhard Klein

State-of-the-art rigging methods typically assume a predefined canonical rest pose. However, this assumption does not hold for dynamic mesh sequences such as DyMesh or DT4D, where no canonical T-pose is available. When applied independently…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Ruipeng Wang , Langkun Zhong , Miaowei Wang

We present X-UniMotion, a unified and expressive implicit latent representation for whole-body human motion, encompassing facial expressions, body poses, and hand gestures. Unlike prior motion transfer methods that rely on explicit skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Guoxian Song , Hongyi Xu , Xiaochen Zhao , You Xie , Tianpei Gu , Zenan Li , Chenxu Zhang , Linjie Luo

A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding…

Robotics · Computer Science 2026-04-14 Mingyu Liu , Jiuhe Shu , Hui Chen , Zeju Li , Canyu Zhao , Jiange Yang , Shenyuan Gao , Hao Chen , Chunhua Shen

The current state-of-the-art in quadruped locomotion is able to produce a variety of complex motions. These methods either rely on switching between a discrete set of skills or learn a distribution across gaits using complex black-box…

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point…

Graphics · Computer Science 2022-10-19 Zhan Xu , Yang Zhou , Li Yi , Evangelos Kalogerakis

Estimating agent pose and 3D scene structure from multi-camera rigs is a central task in embodied AI applications such as autonomous driving. Recent learned approaches such as DUSt3R have shown impressive performance in multiview settings.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Samuel Li , Pujith Kachana , Prajwal Chidananda , Saurabh Nair , Yasutaka Furukawa , Matthew Brown

We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture. Existing unified models handle only restricted…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Ziyi Wang , Xinshun Wang , Shuang Chen , Yang Cong , Mengyuan Liu

Recent advancements in portrait video generation have been noteworthy. However, existing methods rely heavily on human priors and pre-trained generative models, Motion representations based on human priors may introduce unrealistic motion,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Qiyuan Zhang , Chenyu Wu , Wenzhang Sun , Huaize Liu , Donglin Di , Wei Chen , Changqing Zou