English

Morig: Motion-aware rigging of character meshes from point clouds

Graphics 2022-10-19 v1 Computer Vision and Pattern Recognition

Abstract

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point cloud motion. MoRig's neural network encodes motion cues from the point clouds into features that are informative about the articulated parts of the performing character. These motion-aware features guide the inference of an appropriate skeletal rig for the input mesh, which is then animated based on the point cloud motion. Our method can rig and animate diverse characters, including humanoids, quadrupeds, and toys with varying articulation. It accounts for occluded regions in the point clouds and mismatches in the part proportions between the input mesh and captured character. Compared to other rigging approaches that ignore motion cues, MoRig produces more accurate rigs, well-suited for re-targeting motion from captured characters.

Keywords

Cite

@article{arxiv.2210.09463,
  title  = {Morig: Motion-aware rigging of character meshes from point clouds},
  author = {Zhan Xu and Yang Zhou and Li Yi and Evangelos Kalogerakis},
  journal= {arXiv preprint arXiv:2210.09463},
  year   = {2022}
}

Comments

SIGGRAPH ASIA 2022

R2 v1 2026-06-28T03:52:14.645Z