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Developing lightweight, on-device vision-language GUI agents is essential for efficient cross-platform automated interaction. However, current on-device agents are constrained by limited model capacity, and further performance improvements…

Artificial Intelligence · Computer Science 2026-05-11 Yubin Wu , Zicheng Cai , Liping Ning , Hua Wang , Zhi Chen , Yaohua Tang , Hao Chen

Mobile GUI agents show promise in automating tasks but face generalization challenges in diverse real-world scenarios. Traditional approaches using pre-training or fine-tuning with massive datasets struggle with the diversity of mobile…

Human-Computer Interaction · Computer Science 2025-04-21 Guangyi Liu , Pengxiang Zhao , Liang Liu , Zhiming Chen , Yuxiang Chai , Shuai Ren , Hao Wang , Shibo He , Wenchao Meng

Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose…

Robotics · Computer Science 2026-03-05 Edgar Welte , Yitian Shi , Rosa Wolf , Maximillian Gilles , Rania Rayyes

Recently, reinforcement learning has led to dexterous manipulation skills of increasing complexity. Nonetheless, learning these skills in simulation still exhibits poor sample-efficiency which stems from the fact these skills are learned…

Robotics · Computer Science 2023-09-28 Gagan Khandate , Cameron Mehlman , Xingsheng Wei , Matei Ciocarlie

World models are increasingly pivotal in interpreting and simulating the rules and actions of complex environments. Genie, a recent model, excels at learning from visually diverse environments but relies on costly human-collected data. We…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Naser Kazemi , Nedko Savov , Danda Paudel , Luc Van Gool

Large-scale, high-quality interaction trajectories are essential for advancing mobile Graphical User Interface (GUI) agents. While existing methods typically rely on labor-intensive human demonstrations or automated model exploration to…

Artificial Intelligence · Computer Science 2026-02-02 Linjia Kang , Zhimin Wang , Yongkang Zhang , Duo Wu , Jinghe Wang , Ming Ma , Haopeng Yan , Zhi Wang

We propose to learn to generate grasping motion for manipulation with a dexterous hand using implicit functions. With continuous time inputs, the model can generate a continuous and smooth grasping plan. We name the proposed model…

Robotics · Computer Science 2024-04-10 Jianglong Ye , Jiashun Wang , Binghao Huang , Yuzhe Qin , Xiaolong Wang

The inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy…

Robotics · Computer Science 2025-11-17 Wenbin Bai , Qiyu Chen , Xiangbo Lin , Jianwen Li , Quancheng Li , Hejiang Pan , Yi Sun

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zerui Chen , Rolandos Alexandros Potamias , Shizhe Chen , Jiankang Deng , Cordelia Schmid , Stefanos Zafeiriou

Recent advancements in imitation learning have shown promising results in robotic manipulation, driven by the availability of high-quality training data. To improve data collection efficiency, some approaches focus on developing specialized…

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yufei Zhu , Yiming Zhong , Zemin Yang , Peishan Cong , Jingyi Yu , Xinge Zhu , Yuexin Ma

Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Jiazhi Guan , Quanwei Yang , Luying Huang , Junhao Liang , Borong Liang , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Jingdong Wang

GUI Process Automation (GPA) is a lightweight but general vision-based Robotic Process Automation (RPA), which enables fast and stable process replay with only a single demo. Addressing the fragility of traditional RPA and the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Zirui Zhao , Jun Hao Liew , Yan Yang , Wenzhuo Yang , Ziyang Luo , Doyen Sahoo , Silvio Savarese , Junnan Li

Many creative multimedia systems are built upon visual primitives such as strokes or textures, which are difficult to collect at scale and fundamentally different from natural image data. This data scarcity makes it challenging for modern…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Dantong Qin , Alessandro Bozzon , Xian Yang , Xun Zhang , Yike Guo , Pan Wang

Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are…

Robotics · Computer Science 2026-03-26 Hanbyel Cho , Sang-Hun Kim , Jeonguk Kang , Donghan Koo

We present a diffusion-based model recipe for real-world control of a highly dexterous humanoid robotic hand, designed for sample-efficient learning and smooth fine-motor action inference. Our system features a newly designed 16-DoF…

Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Yin Wang , Zhiying Leng , Haitian Liu , Frederick W. B. Li , Mu Li , Xiaohui Liang

Learning robust visuomotor policies that generalize across diverse objects and interaction dynamics remains a central challenge in robotic manipulation. Most existing approaches rely on direct observation-to-action mappings or compress…

Robotics · Computer Science 2025-09-24 Sangjun Noh , Dongwoo Nam , Kangmin Kim , Geonhyup Lee , Yeonguk Yu , Raeyoung Kang , Kyoobin Lee

In this paper, we explore the use of generative artificial intelligence (GenAI) for ship propeller design. While traditional forward machine learning models predict the performance of mechanical components based on given design parameters,…

Machine Learning · Computer Science 2026-01-30 Patrick Kruger , Rafael Diaz , Simon Hauschulz , Stefan Harries , Hanno Gottschalk

Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is tied to physical priors such as force closure or generic…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Guangyi Han , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha