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Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias

GUI agents powered by Multimodal Large Language Models (MLLMs) have demonstrated impressive capability in understanding and executing user instructions. However, accurately grounding instruction-relevant elements from high-resolution…

Artificial Intelligence · Computer Science 2026-05-18 Yichao Liu , Huawen Shen , Liu Yu , Shiyu Liu , Zeyu Chen , Yu Zhou

End-to-end GUI agents for real desktop environments require large amounts of high-quality interaction data, yet collecting human demonstrations is expensive and existing synthetic pipelines often suffer from limited task diversity or noisy,…

Artificial Intelligence · Computer Science 2026-04-14 Jinbiao Wei , Yilun Zhao , Kangqi Ni , Arman Cohan

Autonomous driving promises transformative improvements to transportation, but building systems capable of safely navigating the unstructured complexity of real-world scenarios remains challenging. A critical problem lies in effectively…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Anthony Hu , Lloyd Russell , Hudson Yeo , Zak Murez , George Fedoseev , Alex Kendall , Jamie Shotton , Gianluca Corrado

Drag-based image editing has long suffered from distortions in the target region, largely because the priors of earlier base models, Stable Diffusion, are insufficient to project optimized latents back onto the natural image manifold. With…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Zihan Zhou , Shilin Lu , Shuli Leng , Shaocong Zhang , Zhuming Lian , Xinlei Yu , Adams Wai-Kin Kong

GUI agents have emerged as a powerful paradigm for automating interactions in digital environments, yet achieving both broad generality and consistently strong task performance remains challenging. In this report, we present UI-Venus-1.5, a…

Robotic grasping under uncertainty remains a fundamental challenge due to its uncertain and contact-rich nature. Traditional rigid robotic hands, with limited degrees of freedom and compliance, rely on complex model-based and heavy feedback…

Robotics · Computer Science 2026-04-06 Liudi Yang , Yang Bai , Yuhao Wang , Ibrahim Alsarraj , Gitta Kutyniok , Zhanchi Wang , Ke Wu

Modeling dexterous hand-object interactions is challenging as it requires understanding how subtle finger motions influence the environment through contact with objects. While recent world models address interaction modeling, they typically…

This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Jihyeon Kim , Jae Shin Yoon , Seungryul Baek

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Shaojie Zhang , Ruoceng Zhang , Pei Fu , Shaokang Wang , Jiahui Yang , Xin Du , Shiqi Cui , Bin Qin , Ying Huang , Zhenbo Luo , Jian Luan

Graphical User Interface (GUI) agents can automate complex tasks across digital environments, but their development is hindered by the scarcity of high-quality trajectory data for training. Existing approaches rely on expensive human…

Computation and Language · Computer Science 2025-03-04 Yiheng Xu , Dunjie Lu , Zhennan Shen , Junli Wang , Zekun Wang , Yuchen Mao , Caiming Xiong , Tao Yu

Real-time Video Frame Interpolation (VFI) has long been dominated by flow-based methods like RIFE, which offer high throughput but often fail in complicated scenarios involving large motion and occlusion. Conversely, recent diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Pan Ben Wong , Chengli Wu , Hanyue Lu

Optimizing behaviors for dexterous manipulation has been a longstanding challenge in robotics, with a variety of methods from model-based control to model-free reinforcement learning having been previously explored in literature. Perhaps…

Robotics · Computer Science 2022-03-25 Sridhar Pandian Arunachalam , Sneha Silwal , Ben Evans , Lerrel Pinto

Dexterous grasping is fundamental to robotics, yet data-driven grasp prediction heavily relies on large, diverse datasets that are costly to generate and typically limited to a narrow set of gripper morphologies. Analytical grasp synthesis…

Robotics · Computer Science 2026-02-18 René Zurbrügg , Andrei Cramariuc , Marco Hutter

Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design…

Human-Computer Interaction · Computer Science 2026-03-04 Xiaohan Peng , Wendy E. Mackay , Janin Koch

Learning dexterous and agile policy for humanoid and dexterous hand control requires large-scale demonstrations, but collecting robot-specific data is prohibitively expensive. In contrast, abundant human motion data is readily available…

Recent progress in GUI agents has substantially improved visual grounding, yet robust planning remains challenging, particularly when the environment deviates from a canonical initial state. In real applications, users often invoke…

Artificial Intelligence · Computer Science 2026-05-26 Henry Hengyuan Zhao , Kaiming Yang , Wendi Yu , Difei Gao , Mike Zheng Shou

Generative AI promises to allow people to create high-quality personalized media. Although powerful, we identify three fundamental design problems with existing tooling through a literature review. We introduce a multimodal generative AI…

Human-Computer Interaction · Computer Science 2025-06-23 Gregory Croisdale , Emily Huang , John Joon Young Chung , Anhong Guo , Xu Wang , Austin Z. Henley , Cyrus Omar

Unlike static and rigid user interfaces, generative and malleable user interfaces offer the potential to respond to diverse users' goals and tasks. However, current approaches primarily rely on generating code, making it difficult for…

Human-Computer Interaction · Computer Science 2025-03-07 Yining Cao , Peiling Jiang , Haijun Xia

Recent 4D shape representations model continuous temporal evolution of implicit shapes by (1) learning query flows without leveraging shape and articulation priors or (2) decoding shape occupancies separately for each time value. Thus, they…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Jihyun Lee , Junbong Jang , Donghwan Kim , Minhyuk Sung , Tae-Kyun Kim
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