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Building on the success of diffusion models in visual generation, flow-based models reemerge as another prominent family of generative models that have achieved competitive or better performance in terms of both visual quality and inference…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Wenliang Zhao , Minglei Shi , Xumin Yu , Jie Zhou , Jiwen Lu

Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software (e.g., PowerPoint, Photoshop). While prior research has primarily focused on automating user actions through clicks and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Saelyne Yang , Jaesang Yu , Yi-Hao Peng , Kevin Qinghong Lin , Jae Won Cho , Yale Song , Juho Kim

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Hassan Ali , Doreen Jirak , Luca Müller , Stefan Wermter

Grasping with anthropomorphic robotic hands involves much more hand-object interactions compared to parallel-jaw grippers. Modeling hand-object interactions is essential to the study of multi-finger hand dextrous manipulation. This work…

Robotics · Computer Science 2022-11-22 Wei Wei , Daheng Li , Peng Wang , Yiming Li , Wanyi Li , Yongkang Luo , Jun Zhong

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zimu Zhang , Yucheng Zhang , Xiyan Xu , Ziyin Wang , Sirui Xu , Kai Zhou , Bing Zhou , Chuan Guo , Jian Wang , Yu-Xiong Wang , Liang-Yan Gui

Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to…

Artificial Intelligence · Computer Science 2026-01-16 Chen Chen , Jiawei Shao , Dakuan Lu , Haoyi Hu , Xiangcheng Liu , Hantao Yao , Wu Liu

Dexterous hands enable concurrent prehensile and nonprehensile manipulation, such as holding one object while interacting with another, a capability essential for everyday tasks yet underexplored in robotics. Learning such long-horizon,…

Robotics · Computer Science 2026-03-17 Hao Jiang , Yue Wu , Yue Wang , Gaurav S. Sukhatme , Daniel Seita

Scaling generalist GUI agents is hindered by the data scalability bottleneck of expensive human demonstrations and the "distillation ceiling" of synthetic teacher supervision. To transcend these limitations, we propose UI-Oceanus, a…

Soft robots are well suited for contact-rich tasks due to their compliance, yet this property makes accurate and tractable modeling challenging. Planning motions with dynamically-feasible trajectories requires models that capture arbitrary…

Robotics · Computer Science 2026-03-25 Beibei Liu , Akua K. Dickson , Ran Jing , Andrew P. Sabelhaus

Dexterous robotic hands are appealing for their agility and human-like morphology, yet their high degree of freedom makes learning to manipulate challenging. We introduce an approach for learning dexterous grasping. Our key idea is to embed…

Robotics · Computer Science 2021-06-18 Priyanka Mandikal , Kristen Grauman

Automated GUI agents aims to facilitate user interaction by automatically performing complex tasks in digital environments, such as web, mobile, desktop devices. It receives textual task instruction and GUI description to generate…

Artificial Intelligence · Computer Science 2025-05-02 Jing Huang , Zhixiong Zeng , Wenkang Han , Yufeng Zhong , Liming Zheng , Shuai Fu , Jingyuan Chen , Lin Ma

GUI (graphical user interface) prototyping is a widely-used technique in requirements engineering for gathering and refining requirements, reducing development risks and increasing stakeholder engagement. However, GUI prototyping can be a…

Software Engineering · Computer Science 2023-10-05 Jialiang Wei , Anne-Lise Courbis , Thomas Lambolais , Binbin Xu , Pierre Louis Bernard , Gérard Dray

For contact-intensive tasks, the ability to generate policies that produce comprehensive tactile-aware motions is essential. However, existing data collection and skill learning systems for dexterous manipulation often suffer from…

Robotics · Computer Science 2026-01-30 Xingyu Zhang , Chaofan Zhang , Boyue Zhang , Zhinan Peng , Shaowei Cui , Shuo Wang

Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with…

Robotics · Computer Science 2025-08-18 Kelin Yu , Sheng Zhang , Harshit Soora , Furong Huang , Heng Huang , Pratap Tokekar , Ruohan Gao

Generation of stroke-based non-photorealistic imagery, is an important problem in the computer vision community. As an endeavor in this direction, substantial recent research efforts have been focused on teaching machines "how to paint", in…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Jaskirat Singh , Liang Zheng

Recent progress of video diffusion models have enabled extensive simulation of the physical world. While simulation with hand object interaction has been less explored. We propose DexSIM, a dexterous simulation framework for simulating…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Adam Lee

As digital environments (data distribution) are in flux, with new GUI data arriving over time-introducing new domains or resolutions-agents trained on static environments deteriorate in performance. In this work, we introduce Continual GUI…

Machine Learning · Computer Science 2026-03-26 Ziwei Liu , Borui Kang , Hangjie Yuan , Zixiang Zhao , Wei Li , Yifan Zhu , Tao Feng

Audio-driven talking-head generation has advanced rapidly with diffusion-based generative models, yet producing temporally coherent videos with fine-grained motion control remains challenging. We propose DEMO, a flow-matching generative…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Peiyin Chen , Zhuowei Yang , Hui Feng , Sheng Jiang , Rui Yan

Computer-use agents face a fundamental limitation. They rely exclusively on primitive GUI actions (click, type, scroll), creating brittle execution chains prone to cascading failures. While API-driven agents harness rich capabilities…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Yuhao Yang , Zhen Yang , Zi-Yi Dou , Anh Nguyen , Keen You , Omar Attia , Andrew Szot , Michael Feng , Ram Ramrakhya , Alexander Toshev , Chao Huang , Yinfei Yang , Zhe Gan

Flow based generative models have charted an impressive path across multiple visual generation tasks by adhering to a simple principle: learning velocity representations of a linear interpolant. However, we observe that training velocity…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Inkyu Shin , Chenglin Yang , Liang-Chieh Chen