English
Related papers

Related papers: Voxel-GS: Quantized Scaffold Gaussian Splatting Co…

200 papers

To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Qi Yang , Kaifa Yang , Yuke Xing , Yiling Xu , Zhu Li

Gaussian Splatting (GS) has emerged as a dominating technique for image rendering and has quickly been adapted for the X-ray Computed Tomography (CT) reconstruction task. However, despite being on par or better than many of its…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Pawel Tomasz Pieta , Rasmus Juul Pedersen , Sina Borgi , Jakob Sauer Jørgensen , Jens Wenzel Andreasen , Vedrana Andersen Dahl

Voxel-based methods are among the most efficient for point cloud geometry compression, particularly with dense point clouds. However, they face limitations due to a restricted receptive field, especially when handling high-bit depth point…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Bojun Liu , Yangzhi Ma , Ao Luo , Li Li , Dong Liu

Geometry-based point cloud compression (G-PCC), an international standard designed by MPEG, provides a generic framework for compressing diverse types of point clouds while ensuring interoperability across applications and devices. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Wanhao Ma , Wei Zhang , Shuai Wan , Fuzheng Yang

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Yuanyuan Gao , Yuning Gong , Yifei Liu , Li Jingfeng , Dingwen Zhang , Yanci Zhang , Dan Xu , Xiao Sun , Zhihang Zhong

This paper proposes a lossless point cloud (PC) geometry compression method that uses neural networks to estimate the probability distribution of voxel occupancy. First, to take into account the PC sparsity, our method adaptively partitions…

Image and Video Processing · Electrical Eng. & Systems 2021-07-02 Dat Thanh Nguyen , Maurice Quach , Giuseppe Valenzise , Pierre Duhamel

3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…

Graphics · Computer Science 2025-07-22 Beizhen Zhao , Yifan Zhou , Sicheng Yu , Zijian Wang , Hao Wang

In this paper, we propose a novel variable rate deep compression architecture that operates on raw 3D point cloud data. The majority of learning-based point cloud compression methods work on a downsampled representation of the data.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-17 Md Ahmed Al Muzaddid , William J. Beksi

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state-of-the-art (SOTA) 3DGS methods to incorporate compression…

Image and Video Processing · Electrical Eng. & Systems 2025-08-12 Yuke Xing , William Gordon , Qi Yang , Kaifa Yang , Jiarui Wang , Yiling Xu

Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Sharath Girish , Kamal Gupta , Abhinav Shrivastava

Gaussian and Laplacian entropy models are proved effective in learned point cloud attribute compression, as they assist in arithmetic coding of latents. However, we demonstrate through experiments that there is still unutilized information…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Changhao Peng , Yuqi Ye , Wei Gao

We propose a practical deep generative approach for lossless point cloud geometry compression, called MSVoxelDNN, and show that it significantly reduces the rate compared to the MPEG G-PCC codec. Our previous work based on autoregressive…

Image and Video Processing · Electrical Eng. & Systems 2021-04-21 Dat Thanh Nguyen , Maurice Quach , Giuseppe Valenzise , Pierre Duhamel

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhenhua Du , Zhen Tan , Haoyu Zhang , Dewen Hu , Shuaifeng Zhi , Peidong Liu

Gaussian Splatting (GS) has recently emerged as a state-of-the-art representation for radiance fields, combining real-time rendering with high visual fidelity. However, GS models require storing millions of parameters, leading to large file…

Multimedia · Computer Science 2026-02-27 Pedro Martin , Antonio Rodrigues , Joao Ascenso , Maria Paula Queluz

This paper presents a learning-based, lossless compression method for static point cloud geometry, based on context-adaptive arithmetic coding. Unlike most existing methods working in the octree domain, our encoder operates in a hybrid…

Image and Video Processing · Electrical Eng. & Systems 2021-04-21 Dat Thanh Nguyen , Maurice Quach , Giuseppe Valenzise , Pierre Duhamel

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Henan Wang , Hanxin Zhu , Xinliang Gong , Tianyu He , Xin Li , Zhibo Chen

Recent advances in generative compression methods have demonstrated remarkable progress in enhancing the perceptual quality of compressed data, especially in scenarios with low bitrates. However, their efficacy and applicability to achieve…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Qi Mao , Tinghan Yang , Yinuo Zhang , Zijian Wang , Meng Wang , Shiqi Wang , Siwei Ma

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhening Liu , Rui Song , Yushi Huang , Yingdong Hu , Xinjie Zhang , Jiawei Shao , Zehong Lin , Jun Zhang

3D Gaussian Splatting (3DGS) is a new method for modeling and rendering 3D radiance fields that achieves much faster learning and rendering time compared to SOTA NeRF methods. However, it comes with a drawback in the much larger storage…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 KL Navaneet , Kossar Pourahmadi Meibodi , Soroush Abbasi Koohpayegani , Hamed Pirsiavash

3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Siyue Teng , Ge Gao , Duolikun Danier , Yuxuan Jiang , Fan Zhang , Thomas Davis , Zoe Liu , David Bull