English

Multiscale deep context modeling for lossless point cloud geometry compression

Image and Video Processing 2021-04-21 v1 Machine Learning

Abstract

We propose a practical deep generative approach for lossless point cloud geometry compression, called MSVoxelDNN, and show that it significantly reduces the rate compared to the MPEG G-PCC codec. Our previous work based on autoregressive models (VoxelDNN) has a fast training phase, however, inference is slow as the occupancy probabilities are predicted sequentially, voxel by voxel. In this work, we employ a multiscale architecture which models voxel occupancy in coarse-to-fine order. At each scale, MSVoxelDNN divides voxels into eight conditionally independent groups, thus requiring a single network evaluation per group instead of one per voxel. We evaluate the performance of MSVoxelDNN on a set of point clouds from Microsoft Voxelized Upper Bodies (MVUB) and MPEG, showing that the current method speeds up encoding/decoding times significantly compared to the previous VoxelDNN, while having average rate saving over G-PCC of 17.5%. The implementation is available at https://github.com/Weafre/MSVoxelDNN.

Keywords

Cite

@article{arxiv.2104.09859,
  title  = {Multiscale deep context modeling for lossless point cloud geometry compression},
  author = {Dat Thanh Nguyen and Maurice Quach and Giuseppe Valenzise and Pierre Duhamel},
  journal= {arXiv preprint arXiv:2104.09859},
  year   = {2021}
}

Comments

6 pages, accepted paper at ICME workshop 2021

R2 v1 2026-06-24T01:21:45.074Z