PointCNN++: Performant Convolution on Native Points
Abstract
Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. This loss of precision is a critical bottleneck for tasks such as point cloud registration. We propose PointCNN++, a novel architectural design that fundamentally mitigates this precision-performance trade-off. It , treating voxel-based convolution as a specialized, degraded case of our more general point-based convolution. First, we introduce a point-centric convolution where the receptive field is centered on the original, high-precision point coordinates. Second, to make this high-fidelity operation performant, we design a computational strategy that operates on points. We formulate the convolution on native points as a Matrix-Vector Multiplication and Reduction (MVMR) problem, for which we develop a dedicated, highly-optimized GPU kernel. Experiments demonstrate that PointCNN++ than representative point-based methods. Furthermore, when used as a simple replacement for the voxel-based backbones it generalizes, it . PointCNN++ shows that preserving geometric detail and achieving high performance are not mutually exclusive, paving the way for a new class of 3D learning with high fidelity and efficiency. Our code will be open sourced.
Cite
@article{arxiv.2511.23227,
title = {PointCNN++: Performant Convolution on Native Points},
author = {Lihan Li and Haofeng Zhong and Rui Bu and Mingchao Sun and Wenzheng Chen and Baoquan Chen and Yangyan Li},
journal= {arXiv preprint arXiv:2511.23227},
year = {2026}
}