English
Related papers

Related papers: The CUBE Virtual Reality Immersion

200 papers

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Oculus rift: Virtual reality (VR) is a burgeoning field that has the inherent potential of manipulating peoples mind with a superlative 3D experience. Oculus rift is one such application that assists in achieving the same. With the fleeting…

Human-Computer Interaction · Computer Science 2014-08-07 Parth Rajesh Desai , Pooja Nikhil Desai , Komal Deepak Ajmera , Khushbu Mehta

The immersed isogeometric Boundary Element Method is presented and applied to the simulation of underground excavations. Nonuniform rational B-splines (NURBS) are used for the accurate definition of complex geometries with few parameters.…

Numerical Analysis · Mathematics 2022-12-01 Gernot Beer , Christian Duenser

In this contribution we discuss how to develop a physics curriculum for undergraduate students that includes computing as a central element. Our contribution starts with a definition of computing and pertinent learning outcomes and…

Physics Education · Physics 2018-02-27 Marcos Daniel Caballero , Morten Hjorth-Jensen

Immersive computing (IC) technologies such as virtual reality and augmented reality are gaining tremendous popularity. In this poster, we present CoIC, a Cooperative framework for mobile Immersive Computing. The design of CoIC is based on a…

Networking and Internet Architecture · Computer Science 2018-08-14 Zeqi Lai , Yong Cui , Ziyi Wang , Xiaoyu Hu

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

With a vast domain of applications and now having quantum computing hardware available for commercial use, an education challenge arises in getting people of various background to become quantum literate. Quantum Odyssey is a new piece of…

Physics Education · Physics 2021-06-15 Laurentiu Nita , Nicholas Chancellor , Laura Mazzoli Smith , Helen Cramman , Gulsah Dost

This is the third series of the lab manuals for virtual teaching of introductory physics classes. This covers fluids, waves, thermodynamics, optics, interference, photoelectric effect, atomic spectra, and radiation concepts. A few of these…

Physics Education · Physics 2021-05-27 Neel Haldolaarachchige , Kalani Hettiarachchilage

Binary program comprehension is critical for many use cases but is difficult, suffering from compounded uncertainty and lack of full automation. We seek methods to improve the effectiveness of the human-machine joint cognitive system…

Human-Computer Interaction · Computer Science 2024-09-23 Dennis Brown , Emily Mulder , Samuel Mulder

Several Authors have demonstrated that substituting computer simulations for real experiments conducted in a lab may help to improve students' understanding of the material. In the present work we try to understand the reasons for this…

Physics Education · Physics 2010-01-26 Bjoern S. Schmekel

We present the beta release of iDaVIE-v, a new Virtual Reality software for data cube exploration. The beta release of iDaVIE-v (immersive Data Visualisation Interactive Explorer for volumetric rendering) is planned for release in early…

Instrumentation and Methods for Astrophysics · Physics 2020-12-22 Lucia Marchetti , Thomas H. Jarrett , Angus Comrie , Alexander K. Sivitilli , Fabio Vitello , Ugo Becciani , A. R. Taylor

As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-09 Aryaman Gupta , Ulrik Günther , Pietro Incardona , Ata Deniz Aydin , Raimund Dachselt , Stefan Gumhold , Ivo F. Sbalzarini

A cost-effective augmented reality (AR) system is presented for visualising three-dimensional magnetic field structures and charged-particle trajectories in magnetically confined fusion plasmas. The system presented in this study integrates…

Plasma Physics · Physics 2026-04-29 Akinobu Matsuyama

Recently, the academic community has been giving much attention to Cooperative Learning System, a group learning method combined with pedagogy and social psychology. It allows group members to gain knowledge through collaborations and…

Computers and Society · Computer Science 2010-02-08 Fu-Chien Kao , Siang-Ru Wang , Ting-Hao Huang

In this paper we discuss the design and implementation of a plasma display panel for a wide field of view desktop virtual reality environment. Present commercial plasma displays are not designed with virtual reality in mind, leading to…

Human-Computer Interaction · Computer Science 2023-11-22 Dave Pape , Josephine Anstey , Mike Bogucki , Greg Dawe , Tom DeFanti , Andy Johnson , Dan Sandin

Connecting cosmological simulations to real-world observational programs is often complicated by a mismatch in geometry: while surveys often cover highly irregular cosmological volumes, simulations are customarily performed in a periodic…

Cosmology and Nongalactic Astrophysics · Physics 2015-05-18 Jordan Carlson , Martin White

As the quantity and resolution of spectral-cubes from optical/infrared and radio surveys increase, desktop-based visualization and analysis solutions must adapt and evolve. Novel immersive 3D environments such as the CAVE2 at Monash…

Instrumentation and Methods for Astrophysics · Physics 2016-10-05 Dany Vohl , Christopher J. Fluke , Amr H. Hassan , David G. Barnes

High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science…

Physics Education · Physics 2023-09-16 Patti Hamerski , Daryl McPadden , Marcos D. Caballero , Paul W. Irving

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau