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Subterranean environments with lots of obstacles, including narrow passages, large voids, rock falls and absence of illumination were always challenging for control, navigation, and perception of mobile robots. The limited availability and…

Robotics · Computer Science 2020-04-22 Anton Koval , Christoforos Kanellakis , Emil Vidmark , Jakub Haluska , George Nikolakopoulos

With the advent of consumer-grade products for presenting an immersive virtual environment (VE), there is a growing interest in utilizing VEs for testing human navigation behavior. However, preparing a VE still requires a high level of…

Human-Computer Interaction · Computer Science 2021-05-25 Kshitij Tiwari , Ville Kyrki , Allen Cheung , Naohide Yamamoto

Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…

Human-Computer Interaction · Computer Science 2010-04-08 Amine Chellali , Cédric Dumas , Isabelle Milleville-Pennel , Eric Nouri

This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…

This paper focuses on the educational journey of a computer engineering undergraduate student venturing into the domain of computer vision and robotics. It explores how optical flow and its applications can be used to detect moving objects…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Ayush V. Gowda , Juan D. Yepes , Daniel Raviv

"Computational experiments" use code and interactive visualizations to convey mathematical and physical concepts in an intuitive way, and are increasingly used to support ex cathedra lecturing in scientific and engineering disciplines.…

Radio survey datasets comprise an increasing number of individual observations stored as sets of multidimensional data. In large survey projects, astronomers commonly face limitations regarding: 1) interactive visual analytics of…

Instrumentation and Methods for Astrophysics · Physics 2017-06-14 Dany Vohl , Christopher J. Fluke , Amr H. Hassan , David G. Barnes , Virginia A. Kilborn

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual…

Human-Computer Interaction · Computer Science 2017-12-01 Evgenia Paxinou , Vasilis Zafeiropoulos , Athanasios Sypsas , Chairi Kiourt , Dimitris Kalles

Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the…

Human-Computer Interaction · Computer Science 2024-11-11 Myint Zu Than , Kian Meng Yap

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Modern physics is now a regular course for non-physics majors who do not have to take the accompanying laboratory. This lack of an experimental component puts the engineering students at a disadvantage. A possible solution is the use of…

Physics Education · Physics 2018-11-26 Jorge A. López , Milijana Suskavcevic , Carlos Velasco

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

Educational Escape Rooms (EER's), through their use of immersive storytelling and practical application of abstract concepts, present a novel new technique for engaging learners in a variety of subjects. However, there is a significant time…

Human-Computer Interaction · Computer Science 2024-08-16 John O'Connor

The COVID-19 pandemic highlighted the challenges of maintaining hands-on laboratory instruction in undergraduate physics education. In response, we developed and deployed an interactive online physics laboratory platform designed to closely…

Physics Education · Physics 2026-03-02 Ashadul Halder , Shibaji Banerjee

We are developing the Virtual Experiences (Vx)Lab, a research and research training infrastructure and capability platform for global collaboration. VxLab comprises labs with visualisation capabilities, including underpinning networking to…

Other Computer Science · Computer Science 2015-11-02 Ian D. Peake , Jan Olaf Blech , Ian Thomas , Nicholas May , Heinz W. Schmidt , Lasith Fernando , Ravi Sreenivasamurthy

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the…

Human-Computer Interaction · Computer Science 2025-07-08 Ronald J. Pandolfi , Jeffrey J. Donatelli , Julian Todd , Daniela Ushizima

Model of active and collaborative learning applied in training specific subject makes clear advantage due to the goals of knowledge, enhanced activeness, skills that students got to develop successful future job. Studying and applying the…

Computers and Society · Computer Science 2014-04-30 N. H. Nam

Visual neuroprostheses (bionic eyes) have the potential to treat degenerative eye diseases that often result in low vision or complete blindness. These devices rely on an external camera to capture the visual scene, which is then translated…

Human-Computer Interaction · Computer Science 2025-02-25 Alex Rasla , Michael Beyeler
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