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Related papers: The CUBE Virtual Reality Immersion

200 papers

Embeddings are ubiquitous in machine learning, appearing in recommender systems, NLP, and many other applications. Researchers and developers often need to explore the properties of a specific embedding, and one way to analyze embeddings is…

We report the development of a user-friendly nano-visualization software program which can acquaint high-school students with nanotechnology. The visual introduction to atoms and molecules, which are the building blocks of this technology,…

Physics Education · Physics 2016-05-11 Lillian C. Oetting , Tehseen Z. Raza , Hassan Raza

We present CUBE (Control-based Unified B-spline Encoding), a new geometric representation for human faces that combines B-spline volumes with learned features, and demonstrate its use as a decoder for 3D scan registration and monocular 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Prashanth Chandran , Daoye Wang , Timo Bolkart

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Keyang Ye , Hongzhi Wu , Xin Tong , Kun Zhou

Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…

Computers and Society · Computer Science 2011-11-29 Roberto Muñoz , Marta Barría , Cristian Rusu

Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…

Graphics · Computer Science 2017-05-23 Paul Hockett , Tim Ingleby

This is the preprint version of our paper on REHAB2015. This paper proposed a novel immersive entertainment system for the users of hyperbaric oxygen therapy chamber. The system is a hybrid of hardware and software, the scheme is described…

Human-Computer Interaction · Computer Science 2015-09-24 Zhihan Lv

Knot theory, a visual and intuitive branch of topology, offers a unique opportunity to introduce advanced mathematical thinking in secondary education. Despite its accessibility and cross-disciplinary relevance, it remains largely absent…

History and Overview · Mathematics 2025-07-01 Ioannis Diamantis

As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical…

Human-Computer Interaction · Computer Science 2022-06-10 Oloff C. Biermann , Daniel Ajisafe , Dongwook Yoon

Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level…

Human-Computer Interaction · Computer Science 2025-04-22 Sergei Volodin , Hala Khodr , Pierre Dillenbourg , Wafa Johal

The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the augmented reality using with the involvement of the…

Computers and Society · Computer Science 2018-12-04 Maiia V. Popel , Mariya P. Shyshkina

As the realization of a fully operational quantum computer remains distant, quantum simulation, whereby one quantum system is engineered to simulate another, becomes a key goal of great practical importance. Here we report on a variational…

Quantum Physics · Physics 2013-04-03 Sean Barrett , Klemens Hammerer , Sarah Harrison , Tracy E. Northup , Tobias J. Osborne

The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…

Human-Computer Interaction · Computer Science 2018-11-20 Priya T. Goeser , Felix G. Hamza-Lup , Wayne M. Johnson , Dirk Scharfer

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

VIRUP is a new C++ open source software that provides an interactive virtual reality environment to navigate through large scientific astrophysical datasets obtained from both observations and simulations. It is tailored to visualize…

Instrumentation and Methods for Astrophysics · Physics 2021-10-12 Florian Cabot , Yves Revaz , Jean-Paul Kneib , Hadrien Gurnel , Sarah Kenderdine

Prior research has demonstrated how the realist perspectives of classical physics students can translate into specific beliefs about quantum phenomena when taking an introductory modern physics course. Student beliefs regarding the…

Physics Education · Physics 2011-08-29 Charles Baily , Noah D. Finkelstein

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

Recently introduced implicit field representations offer an effective way of generating 3D object shapes. They leverage implicit decoder trained to take a 3D point coordinate concatenated with a shape encoding and to output a value which…

Computer Vision and Pattern Recognition · Computer Science 2021-10-13 Magdalena Proszewska , Marcin Mazur , Tomasz Trzciński , Przemysław Spurek

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…

Robotics · Computer Science 2023-05-26 Minh Q. Tram , Joseph M. Cloud , William J. Beksi

We contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual…

Human-Computer Interaction · Computer Science 2022-11-14 Patrick Gebhardt , Xingyao Yu , Andreas Köhn , Michael Sedlmair