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Pre-trained large language models can perform natural language processing downstream tasks by conditioning on human-designed prompts. However, a prompt-based approach often requires "prompt engineering" to design different prompts,…

Computation and Language · Computer Science 2024-05-28 Mingyang Song , Yi Feng , Liping Jing

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

Machine Learning · Computer Science 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

Large Language Models (LLMs) are revolutionizing the field of computing education with their powerful code-generating capabilities. Traditional pedagogical practices have focused on code writing tasks, but there is now a shift in importance…

Human-Computer Interaction · Computer Science 2023-11-13 Paul Denny , Juho Leinonen , James Prather , Andrew Luxton-Reilly , Thezyrie Amarouche , Brett A. Becker , Brent N. Reeves

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

Artificial Intelligence · Computer Science 2025-03-14 Aniruddha Srinivas Joshi

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is…

Artificial Intelligence · Computer Science 2018-09-10 Kory W. Mathewson , Piotr Mirowski

Personalized text generation aims to infer users' writing style preferences from their historical texts and generate outputs that faithfully reflect these stylistic characteristics. Existing solutions primarily adopt two paradigms:…

Computation and Language · Computer Science 2025-03-10 Jinghao Zhang , Yuting Liu , Wenjie Wang , Qiang Liu , Shu Wu , Liang Wang , Tat-Seng Chua

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

This paper presents a comprehensive exploration of the evolution of prompt engineering and generation in the field of natural language processing (NLP). Starting from the early language models and information retrieval systems, we trace the…

Computation and Language · Computer Science 2023-11-29 Golam Md Muktadir

Large language model (LLM) based recommendation agents personalize what they know through evolving per-user semantic memory, yet how they reason remains a universal, static system prompt shared identically across all users. This asymmetry…

Information Retrieval · Computer Science 2026-04-22 Zhen Tao , Riwei Lai , Chenyun Yu , Weixin Chen , Li Chen , Beibei Kong , Lei Cheng , Chengxiang Zhuo , Zang Li , Qingqiang Sun

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Training models through self-play alone (without any human data) has been a longstanding goal in AI, but its effectiveness for training large language models remains unclear, particularly in code generation where rewards based on unit tests…

Artificial Intelligence · Computer Science 2025-12-23 Alex Wilf , Pranjal Aggarwal , Bryan Parno , Daniel Fried , Louis-Philippe Morency , Paul Pu Liang , Sean Welleck

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…

Computation and Language · Computer Science 2024-06-03 Anne Beyer , Kranti Chalamalasetti , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Automated rationale generation is an approach for real-time explanation generation whereby a computational model learns to translate an autonomous agent's internal state and action data representations into natural language. Training on…

Artificial Intelligence · Computer Science 2019-01-15 Upol Ehsan , Pradyumna Tambwekar , Larry Chan , Brent Harrison , Mark Riedl

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

This paper presents an adaptive level generation algorithm for the physics-based puzzle game Angry Birds. The proposed algorithm is based on a pre-existing level generator for this game, but where the difficulty of the generated levels can…

Artificial Intelligence · Computer Science 2019-02-08 Matthew Stephenson , Jochen Renz

Recent advances in natural language processing (NLP) may enable artificial intelligence (AI) models to generate writing that is identical to human written form in the future. This might have profound ethical, legal, and social…

Machine Learning · Computer Science 2024-04-17 Nuzhat Prova

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

Computation and Language · Computer Science 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar
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