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Recent progress in diffusion-based visual generation has largely relied on latent diffusion models with variational autoencoders (VAEs). While effective for high-fidelity synthesis, this VAE+diffusion paradigm suffers from limited training…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Minglei Shi , Haolin Wang , Wenzhao Zheng , Ziyang Yuan , Xiaoshi Wu , Xintao Wang , Pengfei Wan , Jie Zhou , Jiwen Lu

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu

Animating a still image offers an engaging visual experience. Traditional image animation techniques mainly focus on animating natural scenes with stochastic dynamics (e.g. clouds and fluid) or domain-specific motions (e.g. human hair or…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Jinbo Xing , Menghan Xia , Yong Zhang , Haoxin Chen , Wangbo Yu , Hanyuan Liu , Xintao Wang , Tien-Tsin Wong , Ying Shan

Feed-forward 3D foundation models face a key challenge: the quadratic computational cost introduced by global attention, which severely limits scalability as input length increases. Concurrent acceleration methods, such as token merging,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Xinze Li , Pengxu Chen , Yiyuan Wang , Weifeng Su , Wentao Cheng

Learning long-horizon embodied behaviors from synthetic data remains challenging because generated scenes are often physically implausible, language-driven programs frequently "succeed" without satisfying task semantics, and high-level…

Robotics · Computer Science 2026-01-22 Yaru Liu , Ao-bo Wang , Nanyang Ye

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Generative AI is reshaping product design practices through "vibe coding," where product team members express intent in natural language and AI translates it into functional prototypes and code. Despite rapid adoption, little research has…

Human-Computer Interaction · Computer Science 2026-05-04 Jie Li , Youyang Hou , Laura Lin , Ruihao Zhu , Hancheng Cao , Abdallah El Ali

Unlike bitmap images, scalable vector graphics (SVG) maintain quality when scaled, frequently employed in computer vision and artistic design in the representation of SVG code. In this era of proliferating AI-powered systems, enabling AI to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Jinke Li , Jiarui Yu , Chenxing Wei , Hande Dong , Qiang Lin , Liangjing Yang , Zhicai Wang , Yanbin Hao

Creative generation is the synthesis of new, surprising, and valuable samples that reflect user intent yet cannot be envisioned in advance. This task aims to extend human imagination, enabling the discovery of visual concepts that exist in…

Graphics · Computer Science 2025-10-14 Shelly Golan , Yotam Nitzan , Zongze Wu , Or Patashnik

While recent Large Vision-Language Models (LVLMs) have shown remarkable performance in multi-modal tasks, they are prone to generating hallucinatory text responses that do not align with the given visual input, which restricts their…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 Ce Zhang , Zifu Wan , Zhehan Kan , Martin Q. Ma , Simon Stepputtis , Deva Ramanan , Russ Salakhutdinov , Louis-Philippe Morency , Katia Sycara , Yaqi Xie

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on neural radiance field or 3D Gaussian splatting are limited…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Jiahao Wu , Rui Peng , Jianbo Jiao , Jiayu Yang , Luyang Tang , Kaiqiang Xiong , Jie Liang , Jinbo Yan , Runling Liu , Ronggang Wang

Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…

Human-Computer Interaction · Computer Science 2025-06-30 Tianrun Qiu , Yuxin Ma

For the past decade, the trajectory of generative artificial intelligence (AI) has been dominated by a model-centric paradigm driven by scaling laws. Despite significant leaps in visual fidelity, this approach has encountered a ``usability…

Artificial Intelligence · Computer Science 2026-02-06 Jiaheng Liu , Yuanxing Zhang , Shihao Li , Xinping Lei

Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jingchao Wu , Zejian Kang , Haibo Liu , Yuanchen Fei , Xiangru Huang

The goal of interactive image segmentation is to delineate specific regions within an image via visual or language prompts. Low-latency and high-quality interactive segmentation with diverse prompts remain challenging for existing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Qin Liu , Jaemin Cho , Mohit Bansal , Marc Niethammer

We introduce the concept of notational animating, an interaction paradigm for animation authoring where users sketch high-level notations over static drawings to indicate intended motions, which are then interpreted by automatic methods…

Human-Computer Interaction · Computer Science 2026-03-10 Xinyu Shi , Li-Yi Wei , Nanxuan Zhao , Jian Zhao , Rubaiat Habib Kazi

Autoregressive video diffusion is emerging as a promising paradigm for streaming video synthesis, with step distillation serving as the primary means of accelerating inference. Whether speculative decoding, the dominant acceleration…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yuezhou Hu , Jintao Zhang

Interactive portrait matting refers to extracting the soft portrait from a given image that best meets the user's intent through their inputs. Existing methods often underperform in complex scenarios, mainly due to three factors. (1) Most…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Siyi Jiao , Wenzheng Zeng , Changxin Gao , Nong Sang

We introduce Spectral Generative Flow Models (SGFMs), a physics-inspired alternative to transformer-based large language models. Instead of representing text or video as sequences of discrete tokens processed by attention, SGFMs treat…

Machine Learning · Computer Science 2026-01-23 Andrew Kiruluta

Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Tianyu Zhang , Dongchi Li , Keiichi Sawada , Haoran Xie