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Manipulating images of complex scenes to reconstruct, insert and/or remove specific object instances is a challenging task. Complex scenes contain multiple semantics and objects, which are frequently cluttered or ambiguous, thus hampering…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Pierfrancesco Ardino , Yahui Liu , Elisa Ricci , Bruno Lepri , Marco De Nadai

Recently, with the rapid advancements of generative models, the field of visual text generation has witnessed significant progress. However, it is still challenging to render high-quality text images in real-world scenarios, as three…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Yuanzhi Zhu , Jiawei Liu , Feiyu Gao , Wenyu Liu , Xinggang Wang , Peng Wang , Fei Huang , Cong Yao , Zhibo Yang

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…

Human-Computer Interaction · Computer Science 2024-09-04 Aron E. Owen , Jonathan C. Roberts

We present Sketch2Colab, which turns storyboard-style 2D sketches into coherent, object-aware 3D multi-human motion with fine-grained control over agents, joints, timing, and contacts. Diffusion-based motion generators offer strong realism…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Divyanshu Daiya , Aniket Bera

Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion…

Graphics · Computer Science 2025-04-01 Feng-Lin Liu , Hongbo Fu , Xintao Wang , Weicai Ye , Pengfei Wan , Di Zhang , Lin Gao

Existing image editing methods struggle to perceive where to edit, especially under complex scenes and nuanced spatial instructions. To address this issue, we propose Generative Visual Chain-of-Thought (GVCoT), a unified framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zijin Yin , Tiankai Hang , Yiji Cheng , Shiyi Zhang , Runze He , Yu Xu , Chunyu Wang , Bing Li , Zheng Chang , Kongming Liang , Qinglin Lu , Zhanyu Ma

Many language generation models are now available for a wide range of generation tasks, including machine translation and summarization. Combining such diverse models may lead to further progress, but ensembling generation models is…

Computation and Language · Computer Science 2022-10-31 Jungo Kasai , Keisuke Sakaguchi , Ronan Le Bras , Hao Peng , Ximing Lu , Dragomir Radev , Yejin Choi , Noah A. Smith

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Dmitriy Smirnov , Michael Gharbi , Matthew Fisher , Vitor Guizilini , Alexei A. Efros , Justin Solomon

The Visual-Dialog Based Emotion Explanation Generation Challenge focuses on generating emotion explanations through visual-dialog interactions in art discussions. Our approach combines state-of-the-art multi-modal models, including Language…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Yixiao Yuan , Yingzhe Peng

Visual communication, dating back to prehistoric cave paintings, is the use of visual elements to convey ideas and information. In today's visually saturated world, effective design demands an understanding of graphic design principles,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Yael Vinker

Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Ronghuan Wu , Wanchao Su , Kede Ma , Jing Liao

Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Mude Hui , Zhizheng Zhang , Xiaoyi Zhang , Wenxuan Xie , Yuwang Wang , Yan Lu

Unsupervised multi-object scene decomposition is a fast-emerging problem in representation learning. Despite significant progress in static scenes, such models are unable to leverage important dynamic cues present in video. We propose a…

Computer Vision and Pattern Recognition · Computer Science 2020-06-29 Polina Zablotskaia , Edoardo A. Dominici , Leonid Sigal , Andreas M. Lehrmann

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Junhao He , Jiaxu Wang , Jia Li , Mingyuan Sun , Qiang Zhang , Jiahang Cao , Ziyi Zhang , Yi Gu , Jingkai Sun , Renjing Xu

We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, our model requires no pose annotations or parametric shape…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Keqiang Sun , Dor Litvak , Yunzhi Zhang , Hongsheng Li , Jiajun Wu , Shangzhe Wu

Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Xi Chen , Zhiheng Liu , Mengting Chen , Yutong Feng , Yu Liu , Yujun Shen , Hengshuang Zhao

Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xu He , Qiaochu Huang , Zhensong Zhang , Zhiwei Lin , Zhiyong Wu , Sicheng Yang , Minglei Li , Zhiyi Chen , Songcen Xu , Xiaofei Wu

Sketches are a natural and accessible medium for UI designers to conceptualize early-stage ideas. However, existing research on UI/UX automation often requires high-fidelity inputs like Figma designs or detailed screenshots, limiting…

Computation and Language · Computer Science 2024-10-22 Ryan Li , Yanzhe Zhang , Diyi Yang

Humans use natural language to compose common concepts from their environment into plausible, day-to-day scene descriptions. However, such generative commonsense reasoning (GCSR) skills are lacking in state-of-the-art text generation…

Computation and Language · Computer Science 2022-03-09 PeiFeng Wang , Jonathan Zamora , Junfeng Liu , Filip Ilievski , Muhao Chen , Xiang Ren
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