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Large language model (LLM) agents are increasingly deployed as scalable user simulators for recommender system evaluation. Yet existing simulators perceive recommendations through text or structured metadata rather than the visual…

Multimedia · Computer Science 2026-04-13 Lingfeng Huang , Huizhong Guo , Tianjun Wei , Yingpeng Du , Zhu Sun

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

Efficient path-following is crucial in most of the applications of autonomous vehicles (UxV). Among various guidance strategies presented in literature, the look-ahead distance ($L_1$)-based nonlinear guidance has received significant…

Robotics · Computer Science 2025-10-07 Reva Dhillon , Agni Ravi Deepa , Hrishav Das , Subham Basak , Satadal Ghosh

While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Hang Ye , Wentao Zhu , Chunyu Wang , Rujie Wu , Yizhou Wang

Human pose estimation aims at localizing human anatomical keypoints or body parts in the input data (e.g., images, videos, or signals). It forms a crucial component in enabling machines to have an insightful understanding of the behaviors…

Computer Vision and Pattern Recognition · Computer Science 2022-04-18 Haoming Chen , Runyang Feng , Sifan Wu , Hao Xu , Fengcheng Zhou , Zhenguang Liu

Using videos to analyze pitchers in baseball can play a vital role in strategizing and injury prevention. Computer vision-based pose analysis offers a time-efficient and cost-effective approach. However, the use of accessible broadcast…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Jerrin Bright , Yuhao Chen , John Zelek

Authors often transform a large screen visualization for smaller displays through rescaling, aggregation and other techniques when creating visualizations for both desktop and mobile devices (i.e., responsive visualization). However,…

Human-Computer Interaction · Computer Science 2021-07-20 Hyeok Kim , Ryan Rossi , Abhraneel Sarma , Dominik Moritz , Jessica Hullman

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can significantly influence user experience (UX). Height perception…

Human-Computer Interaction · Computer Science 2026-03-02 Tanja Kojić , Nathan Kirchner , Maurizio Vergari , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

Caching has recently attracted a lot of attention in the wireless communications community, as a means to cope with the increasing number of users consuming web content from mobile devices. Caching offers an opportunity for a win-win…

Networking and Internet Architecture · Computer Science 2019-05-14 Theodoros Giannakas , Thrasyvoulos Spyropoulos , Pavlos Sermpezis

Over the past decade, the demand for communication devices has increased among individuals with mobility and speech impairments. Eye-gaze tracking has emerged as a promising solution for hands-free communication; however, traditional…

Human-Computer Interaction · Computer Science 2025-08-26 Yogesh Kumar Meena , Manish Salvi

Pointing is the task of tracking a target with a pointer and confirming the target selection through a click action when the pointer is positioned within the target. Little is known about the mechanism by which users plan and execute the…

Human-Computer Interaction · Computer Science 2020-04-27 Eunji Park , Byungjoo Lee

The main objective of this paper was to investigate the effects of a computer screen interface design and its related geometrical characteristics of 36 graphical objects on a user's task efficiency. A total of 490 subjects took part in…

Human-Computer Interaction · Computer Science 2012-11-29 Rafal Michalski , Jerzy Grobelny , Waldemar Karwowski

Visual localization determines an agent's precise position and orientation within an environment using visual data. It has become a critical task in the field of robotics, particularly in applications such as autonomous navigation. This is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Nanda Febri Istighfarin , HyungGi Jo

Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Lijuan Zhou , Xiang Meng , Zhihuan Liu , Mengqi Wu , Zhimin Gao , Pichao Wang

The study of action selection in humans can present challenges of task design since our actions are usually defined by many degrees of freedom and therefore occupy a large action-space. While saccadic eye-movement offers a more constrained…

This study introduces an advanced gesture recognition and user interface (UI) interaction system powered by deep learning, highlighting its transformative impact on UI design and functionality. By utilizing optimized convolutional neural…

Human-Computer Interaction · Computer Science 2024-11-26 Qi Sun , Tong Zhang , Shang Gao , Liuqingqing Yang , Fenghua Shao

In this paper, we investigate the utility of head-mounted display (HMD) interfaces for navigation of mobile robots. We focus on the selection of waypoint positions for the robot, whilst maintaining an egocentric view of the robot's…

Robotics · Computer Science 2020-03-31 Greg Baker , Tom Bridgwater , Paul Bremner , Manuel Giuliani

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual…

Human-Computer Interaction · Computer Science 2025-11-17 Eric DeMarbre , Jay Henderson , J. Felipe Gonzalez , Rob Teather

In the context of future manufacturing lines, removing fixtures will be a fundamental step to increase the flexibility of autonomous systems in assembly and logistic operations. Vision-based 3D pose estimation is a necessity to accurately…

Robotics · Computer Science 2020-10-05 Bjarne Grossmann , Francesco Rovida , Volker Krueger

Imitation learning is promising for robotic manipulation, but \emph{precise insertion} in the real world remains difficult due to contact-rich dynamics, tight clearances, and limited demonstrations. Many existing visuomotor policies depend…

Robotics · Computer Science 2026-03-25 Han Sun , Sheng Liu , Yizhao Wang , Zhenning Zhou , Shuai Wang , Haibo Yang , Jingyuan Sun , Qixin Cao
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