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Quadrotors with the ability to perch on moving inclined surfaces can save energy and extend their travel distance by leveraging ground vehicles. Achieving dynamic perching places high demands on the performance of trajectory planning and…

Robotics · Computer Science 2022-12-22 Sensen Liu , Wenkang Hu , Zhaoying Wang , Wei Dong , Xinjun Sheng

Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yizhong Zhang , Zhiqi Li , Sicheng Xu , Chong Li , Jiaolong Yang , Xin Tong , Baining Guo

Extremely large-scale multiple-input multiple-output (XL-MIMO) is gaining attention as a prominent technology for enabling the sixth-generation (6G) wireless networks. However, the vast antenna array and the huge bandwidth introduce a…

Signal Processing · Electrical Eng. & Systems 2024-12-03 Hao Lei , Jiayi Zhang , Huahua Xiao , Derrick Wing Kwan Ng , Bo Ai

Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that…

Human-Computer Interaction · Computer Science 2024-02-19 Xingyao Yu , Benjamin Lee , Michael Sedlmair

We use reinforcement meta learning to optimize a line of sight curvature policy that increases the effectiveness of a guidance system against maneuvering targets. The policy is implemented as a recurrent neural network that maps navigation…

Robotics · Computer Science 2022-05-03 Brian Gaudet , Roberto Furfaro

In the present paper we consider quantitative estimation of the tolerances widening in optical systems with curved detectors. The gain in image quality allows to loosen the margins for manufacturing and assembling errors. On another hand,…

Positioning patients for scanning and interventional procedures is a critical task that requires high precision and accuracy. The conventional workflow involves manually adjusting the patient support to align the center of the target body…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Zhongpai Gao , Abhishek Sharma , Meng Zheng , Benjamin Planche , Terrence Chen , Ziyan Wu

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

Human-Computer Interaction · Computer Science 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

A recent approach for object detection and human pose estimation is to regress bounding boxes or human keypoints from a central point on the object or person. While this center-point regression is simple and efficient, we argue that the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Fangyun Wei , Xiao Sun , Hongyang Li , Jingdong Wang , Stephen Lin

This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Ryusei Uramune , Sei Ikeda , Hiroki Ishizuka , Osamu Oshiro

The optimization of viewers' quality of experience (QoE) in 360 videos faces two major roadblocks: inaccurate adaptive streaming and viewers missing the plot of a story. Alignment edit emerged as a promising mechanism to avoid both issues…

Multimedia · Computer Science 2022-05-24 Lucas Althoff , Alessandro Rodrigues , Mylène C. Q. Farias

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…

Human-Computer Interaction · Computer Science 2025-08-29 Dooyoung Kim , Jinseok Hong , Heejeong Ko , Woontack Woo

Touchable projection with structured light range cameras is a prolific medium for large interaction surfaces, affording multiple simultaneous users and simple, cheap setup. However robust touch detection in such projector-depth systems is…

Human-Computer Interaction · Computer Science 2018-12-31 Zhi Chai , Roy Shilkrot

The goal of this paper is to advance the state-of-the-art of articulated pose estimation in scenes with multiple people. To that end we contribute on three fronts. We propose (1) improved body part detectors that generate effective…

Computer Vision and Pattern Recognition · Computer Science 2016-12-01 Eldar Insafutdinov , Leonid Pishchulin , Bjoern Andres , Mykhaylo Andriluka , Bernt Schiele

The reset technique of Redirected Walking (RDW) forcibly reorients the user's direction overtly to avoid collisions with boundaries, obstacles, or other users in the physical space. However, excessive resetting can decrease the user's sense…

Human-Computer Interaction · Computer Science 2023-06-21 Ho Jung Lee , Sang-Bin Jeon , Yong-Hun Cho , In-Kwon Lee

Mobile devices have the potential to facilitate remote tasks through Augmented Reality (AR) solutions by integrating digital information into the real world. Although prior studies have explored Mobile Augmented Reality (MAR) for co-located…

Human-Computer Interaction · Computer Science 2025-11-04 Nelusha Nugegoda , Marium-E- Jannat , Khalad Hasan , Patricia Lasserre

Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…

Human-Computer Interaction · Computer Science 2022-06-07 Woojoo Kim , Shuping Xiong

The study develops and tests a method that can gradually find a sweet spot between user experience and visual intensity of website elements to maximise user conversion with minimal adverse effect. In the first phase of the study, we develop…

Human-Computer Interaction · Computer Science 2019-03-29 Jarosław Jankowski , Juho Hamari , Jarosław Wątróbski

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xingyu Song , Zhan Li , Shi Chen , Kazuyuki Demachi