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Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Xingyu Fu , Mingze Xi

Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, varying in object sizes and distances, were explored to…

Human-Computer Interaction · Computer Science 2024-12-03 Faith Griffin , Kevin Abelgas , Kriz Royce Tahimic , Andrei Kevin Chua , Jordan Aiko Deja , Tyrone Justin Sta. Maria

Joint attention is a core, early-developing form of social interaction. It is based on our ability to discriminate the third party objects that other people are looking at. While it has been shown that people can accurately determine…

Artificial Intelligence · Computer Science 2014-12-09 Tao Gao , Daniel Harari , Joshua Tenenbaum , Shimon Ullman

Recently, human pose estimation mainly focuses on how to design a more effective and better deep network structure as human features extractor, and most designed feature extraction networks only introduce the position of each anatomical…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Zhangjian Ji , Zilong Wang , Ming Zhang , Yapeng Chen , Yuhua Qian

Driver assistance systems are designed to increase comfort and safety by automating parts of the driving task. At the same time, modern in-vehicle information systems with large touchscreens provide the driver with numerous options for…

Human-Computer Interaction · Computer Science 2023-05-26 Patrick Ebel , Christoph Lingenfelder , Andreas Vogelsang

Effects of computer generated 2D and 3D views on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with complete novices. All of them scored well above average in spatial…

Human-Computer Interaction · Computer Science 2022-01-04 A. U. Batmaz , M. de Mathelin , Birgitta Dresp-Langley

This study introduces an ability-based method for personalized keyboard generation, wherein an individual's own movement and human-computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our…

Both appearance cue and constraint cue are vital for human pose estimation. However, there is a tendency in most existing works to overfitting the former and overlook the latter. In this paper, we propose Augmentation by Information…

Computer Vision and Pattern Recognition · Computer Science 2020-11-18 Junjie Huang , Zheng Zhu , Guan Huang , Dalong Du

Working memory involves the temporary retention of information over short periods. It is a critical cognitive function that enables humans to perform various online processing tasks, such as dialing a phone number, recalling misplaced…

Human-Computer Interaction · Computer Science 2025-04-29 Indrajeet Ghosh , Kasthuri Jayarajah , Nicholas Waytowich , Nirmalya Roy

The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole…

Human-Computer Interaction · Computer Science 2011-03-11 Jiri Stastny , David Prochazka , Tomas Koubek , Jaromir Landa

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based…

Whenever we are addressing a specific object or refer to a certain spatial location, we are using referential or deictic gestures usually accompanied by some verbal description. Especially pointing gestures are necessary to dissolve…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Doreen Jirak , David Biertimpel , Matthias Kerzel , Stefan Wermter

The optimization of information visualizations is time consuming and expensive. To reduce this we propose an improvement of existing optimization approaches based on user-centered design, focusing on readability, comprehensibility, and user…

Human-Computer Interaction · Computer Science 2020-02-18 David Baum , Pascal Kovacs , Ulrich Eisenecker , Richard Müller

Computer experiments with quantitative and qualitative inputs are widely used to study many scientific and engineering processes. Much of the existing work has focused on design and modeling or process optimization for such experiments.…

Methodology · Statistics 2025-04-30 A. Shahrokhian , X. Deng , C. D. Lin , P. Ranjan , L. Xu

In this paper we introduce EfficientPose, a new approach for 6D object pose estimation. Our method is highly accurate, efficient and scalable over a wide range of computational resources. Moreover, it can detect the 2D bounding box of…

Computer Vision and Pattern Recognition · Computer Science 2020-11-19 Yannick Bukschat , Marcus Vetter

Localization is a key requirement for mobile robot autonomy and human-robot interaction. Vision-based localization is accurate and flexible, however, it incurs a high computational burden which limits its application on many…

Robotics · Computer Science 2016-12-30 Ronald Clark , Sen Wang , Hongkai Wen , Niki Trigoni , Andrew Markham

Aligned representations across languages is a desired property in multilingual large language models (mLLMs), as alignment can improve performance in cross-lingual tasks. Typically alignment requires fine-tuning a model, which is…

Computation and Language · Computer Science 2025-07-22 Anirudh Sundar , Sinead Williamson , Katherine Metcalf , Barry-John Theobald , Skyler Seto , Masha Fedzechkina

We introduce PHD, a novel approach for personalized 3D human mesh recovery (HMR) and body fitting that leverages user-specific shape information to improve pose estimation accuracy from videos. Traditional HMR methods are designed to be…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Hsuan-I Ho , Chen Guo , Po-Chen Wu , Ivan Shugurov , Chengcheng Tang , Abhay Mittal , Sizhe An , Manuel Kaufmann , Linguang Zhang

Advances in machine learning have produced systems that attain human-level performance on certain visual tasks, e.g., object identification. Nonetheless, other tasks requiring visual expertise are unlikely to be entrusted to machines for…

Human-Computer Interaction · Computer Science 2016-12-28 Ronald T. Kneusel , Michael C. Mozer

Augmented Reality (AR) navigation via Head-Mounted Displays (HMDs), particularly AR glasses, is revolutionizing the driving experience by integrating real-time routing information into the driver's field of view. Despite the potential of AR…

Human-Computer Interaction · Computer Science 2024-04-30 Xiangyang He , Keyuan Zhou