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Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this…

Human-Computer Interaction · Computer Science 2016-01-18 Julian Ramos , Zhen Li , Johana Rosas , Nikola Banovic , Jennifer Mankoff , Anind Dey

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

Human-Computer Interaction · Computer Science 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Object selection in Mixed Reality (MR) becomes particularly challenging in dense or occluded environments, where traditional mid-air ray-casting often leads to ambiguity and reduced precision. We present two complementary techniques: (1) a…

Human-Computer Interaction · Computer Science 2025-08-20 Xiang Li , Per Ola Kristensson

Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics…

Robotics · Computer Science 2024-08-08 Massimiliano Nigro , Amy O'Connell , Thomas Groechel , Anna-Maria Velentza , Maja Matarić

Sharing a physical environment, such as that of a wall-display, facilitates gaining awareness of others' actions and intentions, thereby bringing benefits for collaboration. Previous studies have provided first insights on awareness in the…

Human-Computer Interaction · Computer Science 2024-01-18 Valérie Maquil , Dimitra Anastasiou , Hoorieh Afkari , Adrien Coppens , Johannes Hermen , Lou Schwartz

By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

Human-Computer Interaction · Computer Science 2024-11-06 Shakiba Davari , Doug A. Bowman

Modern Search Engine Results Pages (SERPs) present complex layouts where multiple elements compete for visibility. Attention modelling is crucial for optimising web design and computational advertising, whereas attention metrics can inform…

Information Retrieval · Computer Science 2025-05-08 Mario Villaizán-Vallelado , Matteo Salvatori , Kayhan Latifzadeh , Antonio Penta , Luis A. Leiva , Ioannis Arapakis

Scrolling is an essential interaction technique enabling users to display previously off-screen content. Existing evaluation models for scrolling are often entangled with the selection of content, e.g., when scrolling on the phone for…

Human-Computer Interaction · Computer Science 2022-10-04 Chaoran Chen , Brad A. Myers , Cem Ergin , Emily Porat , Sijia Li , Chun Wang

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

Tracking mouse cursor movements can be used to predict user attention on heterogeneous page layouts like SERPs. So far, previous work has relied heavily on handcrafted features, which is a time-consuming approach that often requires domain…

Human-Computer Interaction · Computer Science 2020-06-03 Ioannis Arapakis , Luis A. Leiva

Retargeting methods that modify the visual representation of real movements have been widely used to expand the interaction space and create engaging virtual reality experiences. For optimal user experience and performance, it is essential…

Human-Computer Interaction · Computer Science 2024-09-02 Hyunyoung Jang , Jinwook Kim , Jeongmi Lee

Non-verbal communication is part of our regular conversation, and multiple gestures are used to exchange information. Among those gestures, pointing is the most important one. If such gestures cannot be perceived by other team members, e.g.…

Human-Computer Interaction · Computer Science 2020-01-14 Naina Dhingra , Eugenio Valli , Andreas Kunz

In-person presentations commonly depend on projectors or screens, requiring input devices for slide transitions and laser pointing. This paper introduces a glove-based pointer device that integrates these functions, offering an alternative…

In image-guided surgical tasks, the precision and timing of hand movements depend on the effectiveness of visual cues relative to specific target areas in the surgeons peri-personal space. Two-dimensional (2D) image views of real-world…

Human-Computer Interaction · Computer Science 2018-04-02 AU Batmaz , M de Mathelin , Birgitta Dresp-Langley

The performance of large language models (LLMs) is significantly influenced by the quality of the prompts provided. In response, researchers have developed enormous prompt engineering strategies aimed at modifying the prompt text to enhance…

Computation and Language · Computer Science 2024-10-23 Zhiyuan He , Huiqiang Jiang , Zilong Wang , Yuqing Yang , Luna Qiu , Lili Qiu

Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching…

Human-Computer Interaction · Computer Science 2026-02-16 Mohammad Raihanul Bashar , Aunnoy K Mutasim , Ken Pfeuffer , Anil Ufuk Batmaz

Humans sense of distance depends on the integration of multi sensory cues. The incoming visual luminance, auditory pitch and tactile vibration could all contribute to the ability of distance judgement. This ability can be enhanced if the…

Human-Computer Interaction · Computer Science 2020-02-18 Feng Feng , Tony Stockman

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…

Human-Computer Interaction · Computer Science 2021-06-09 Dennis Wolf , Michael Rietzler , Laura Bottner , Enrico Rukzio

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…

Human-Computer Interaction · Computer Science 2019-06-04 Yunlong Wang , Harald Reiterer

Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities…

Human-Computer Interaction · Computer Science 2007-09-05 Suzanne Kieffer , Noëlle Carbonell