English

An Interactive Augmented Reality Interface for Personalized Proxemics Modeling

Robotics 2024-08-08 v1

Abstract

Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics preferences during human-robot interactions. Using an interactive augmented reality interface, we collected a set of user-preferred distances from the robot and employed an active transfer learning approach to fine-tune a specialized deep learning model. We evaluated this approach through two user studies: 1) a convenience population study (N = 24) to validate the efficacy of the active transfer learning approach; and 2) a user study involving older adults (N = 15) to assess the system's usability. We compared the data collected with the augmented reality interface and with the physical robot to examine the relationship between proxemics preferences for a virtual robot versus a physically embodied robot. We found that fine-tuning significantly improved model performance: on average, the error in testing decreased by 26.97% after fine-tuning. The system was well-received by older adult participants, who provided valuable feedback and suggestions for future work.

Keywords

Cite

@article{arxiv.2408.03453,
  title  = {An Interactive Augmented Reality Interface for Personalized Proxemics Modeling},
  author = {Massimiliano Nigro and Amy O'Connell and Thomas Groechel and Anna-Maria Velentza and Maja Matarić},
  journal= {arXiv preprint arXiv:2408.03453},
  year   = {2024}
}

Comments

M. Nigro, A. O'Connell, T. Groechel, A.M. Velentza and M. Matari\'c, "An Interactive Augmented Reality Interface for Personalized Proxemics Modeling: Comfort and Human-Robot Interactions," in IEEE Robotics & Automation Magazine, doi: 10.1109/MRA.2024.3415108

R2 v1 2026-06-28T18:05:52.746Z