Related papers: MoSa: Motion Generation with Scalable Autoregressi…
Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video…
Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for…
With the burgeoning development of fields such as the Metaverse, Virtual Reality (VR), and Digital Twins, text-to-3D generation has emerged as a research hotspot in both academia and industry. Currently, optimization methods based on Score…
We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are…
Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D tokenizations. Compact set-based representations discard deterministic spatial ordering,…
Existing human motion generation methods with trajectory and pose inputs operate global processing on both modalities, leading to suboptimal outputs. In this paper, we propose IKMo, an image-keyframed motion generation method based on the…
Text-to-motion generation, which converts motion language descriptions into coherent 3D human motion sequences, has attracted increasing attention in fields, such as avatar animation and humanoid robotic interaction. Though existing models…
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely…
Recently, Vector Quantized AutoRegressive (VQ-AR) models have shown remarkable results in text-to-image synthesis by equally predicting discrete image tokens from the top left to bottom right in the latent space. Although the simple…
Autoregressive (AR) language models generate text one token at a time, even when consecutive tokens are highly predictable given earlier context. We introduce MARS (Mask AutoRegreSsion), a lightweight fine-tuning method that teaches an…
We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild. To address such a challenging and…
Transformer models face scalability challenges in causal language modeling (CLM) due to inefficient memory allocation for growing key-value (KV) caches, which strains compute and storage resources. Existing methods like Grouped Query…
Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…
Success in generative modeling across language, image, and video demonstrates that large, well-curated datasets are the key driver for building capable models. 3D Human motion, however, has lagged behind, constrained by an unsatisfying…
Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce…
3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the…
This paper presents a novel framework for automatic speech-driven gesture generation, applicable to human-agent interaction including both virtual agents and robots. Specifically, we extend recent deep-learning-based, data-driven methods…
Designing metal-organic frameworks (MOFs) with novel chemistries is a longstanding challenge due to their large combinatorial space and complex 3D arrangements of the building blocks. While recent deep generative models have enabled…
Gaussian Probability Path based Generative Models (GPPGMs) generate data by reversing a stochastic process that progressively corrupts samples with Gaussian noise. Despite state-of-the-art results in 3D molecular generation, their…