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Graphs are ubiquitous due to their flexibility in representing social and technological systems as networks of interacting elements. Graph representation learning methods, such as node embeddings, are powerful approaches to map nodes into a…

Machine Learning · Computer Science 2023-10-03 Simone Piaggesi , Megha Khosla , André Panisson , Avishek Anand

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…

Combinatorics · Mathematics 2007-05-23 Milos Stojakovic , Tibor Szabo

We establish splitter theorems for graph immersions for two families of graphs, $k$-edge-connected graphs, with $k$ even, and 3-edge-connected, internally 4-edge-connected graphs. As a corollary, we prove that every $3$-edge-connected,…

Combinatorics · Mathematics 2025-07-09 Matt DeVos , Mahdieh Malekian

This work presents a study of star covers on graphs. Unlike traditional formulations that minimize the number of stars, our aim is to optimize the number of bipartite components used in the cover. This problem, motivated by a symmetric…

Combinatorics · Mathematics 2026-05-19 Damjana Kokol Bukovšek , Polona Oblak , Helena Šmigoc

Peg solitaire is a game generalized to connected graphs by Beeler and Hoilman. In the game pegs are placed on all but one vertex. If $xyz$ form a 3-vertex path and $x$ and $y$ each have a peg but $z$ does not, then we can remove the pegs at…

Combinatorics · Mathematics 2014-03-03 Jennifer Wise , Sarah Loeb

An immersion of a graph H in another graph G is a one-to-one mapping phi:V(H)->V(G) and a collection of edge-disjoint paths in G, one for each edge of H, such that the path P_{uv} corresponding to the edge uv has endpoints phi(u) and…

Combinatorics · Mathematics 2015-12-03 Zdeněk Dvořák , Liana Yepremyan

We study a recently introduced class of strategic games that is motivated by and generalizes Schelling's well-known residential segregation model. These games are played on undirected graphs, with the set of agents partitioned into multiple…

Computer Science and Game Theory · Computer Science 2019-11-25 Aishwarya Agarwal , Edith Elkind , Jiarui Gan , Alexandros A. Voudouris

We study Steiner Forest on $H$-subgraph-free graphs, that is, graphs that do not contain some fixed graph $H$ as a (not necessarily induced) subgraph. We are motivated by a recent framework that completely characterizes the complexity of…

We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…

Computer Science and Game Theory · Computer Science 2024-07-11 Farid Arthaud , Edan Orzech , Martin Rinard

Every finite graph admits a \emph{simple (topological) drawing}, that is, a drawing where every pair of edges intersects in at most one point. However, in combination with other restrictions simple drawings do not universally exist. For…

Computational Geometry · Computer Science 2020-08-26 Michael Hoffmann , Chih-Hung Liu , Meghana M. Reddy , Csaba D. Tóth

The Local Structure Theorem (LST) for Graph Minors roughly states that for every $H$-minor-free graph $G$ that contains a sufficiently large wall $W$, there is a small vertex subset $A,$ whose removal yields a graph that admits an "almost…

Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles…

Combinatorics · Mathematics 2012-04-12 Melody Chan , Anant P. Godbole

Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…

Combinatorics · Mathematics 2025-08-12 Thomas R. Cameron , Jonad Pulaj

For a finite collection of graphs ${\cal F}$, the ${\cal F}$-M-DELETION problem consists in, given a graph $G$ and an integer $k$, deciding whether there exists $S \subseteq V(G)$ with $|S| \leq k$ such that $G \setminus S$ does not contain…

Data Structures and Algorithms · Computer Science 2021-03-12 Julien Baste , Ignasi Sau , Dimitrios M. Thilikos

We introduce a uniform method of proof for the following results. For {\em each} of the following conditions, there are $2^{\aleph_0}$ families of Steiner systems, satisfying that condition: i) Theorem~2.2.4: (extending \cite{Chicoetal})…

Combinatorics · Mathematics 2022-01-28 John T. Baldwin

We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…

Social and Information Networks · Computer Science 2025-09-11 Francesco Zigliotto , Desmond J. Higham

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Let STS(n) denote the number of Steiner triple systems on n vertices, and let F(n) denote the number of 1-factorizations of the complete graph on n vertices. We prove the following upper bound. STS(n) <= ((1 + o(1)) (n/e^2))^(n^2/6) F(n) <=…

Combinatorics · Mathematics 2011-10-13 Nathan Linial , Zur Luria

The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…

Combinatorics · Mathematics 2023-07-18 Sofiya Burova , Lyuben Lichev