Related papers: Minimal Graph Embeddings via Point Deletions in St…
Graphs are ubiquitous due to their flexibility in representing social and technological systems as networks of interacting elements. Graph representation learning methods, such as node embeddings, are powerful approaches to map nodes into a…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
We establish splitter theorems for graph immersions for two families of graphs, $k$-edge-connected graphs, with $k$ even, and 3-edge-connected, internally 4-edge-connected graphs. As a corollary, we prove that every $3$-edge-connected,…
This work presents a study of star covers on graphs. Unlike traditional formulations that minimize the number of stars, our aim is to optimize the number of bipartite components used in the cover. This problem, motivated by a symmetric…
Peg solitaire is a game generalized to connected graphs by Beeler and Hoilman. In the game pegs are placed on all but one vertex. If $xyz$ form a 3-vertex path and $x$ and $y$ each have a peg but $z$ does not, then we can remove the pegs at…
An immersion of a graph H in another graph G is a one-to-one mapping phi:V(H)->V(G) and a collection of edge-disjoint paths in G, one for each edge of H, such that the path P_{uv} corresponding to the edge uv has endpoints phi(u) and…
We study a recently introduced class of strategic games that is motivated by and generalizes Schelling's well-known residential segregation model. These games are played on undirected graphs, with the set of agents partitioned into multiple…
We study Steiner Forest on $H$-subgraph-free graphs, that is, graphs that do not contain some fixed graph $H$ as a (not necessarily induced) subgraph. We are motivated by a recent framework that completely characterizes the complexity of…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
Every finite graph admits a \emph{simple (topological) drawing}, that is, a drawing where every pair of edges intersects in at most one point. However, in combination with other restrictions simple drawings do not universally exist. For…
The Local Structure Theorem (LST) for Graph Minors roughly states that for every $H$-minor-free graph $G$ that contains a sufficiently large wall $W$, there is a small vertex subset $A,$ whose removal yields a graph that admits an "almost…
Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
For a finite collection of graphs ${\cal F}$, the ${\cal F}$-M-DELETION problem consists in, given a graph $G$ and an integer $k$, deciding whether there exists $S \subseteq V(G)$ with $|S| \leq k$ such that $G \setminus S$ does not contain…
We introduce a uniform method of proof for the following results. For {\em each} of the following conditions, there are $2^{\aleph_0}$ families of Steiner systems, satisfying that condition: i) Theorem~2.2.4: (extending \cite{Chicoetal})…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
Let STS(n) denote the number of Steiner triple systems on n vertices, and let F(n) denote the number of 1-factorizations of the complete graph on n vertices. We prove the following upper bound. STS(n) <= ((1 + o(1)) (n/e^2))^(n^2/6) F(n) <=…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…