Related papers: Minimal Graph Embeddings via Point Deletions in St…
Locating-dominating codes have been studied widely since their introduction in the 1980s by Slater and Rall. In this paper, we concentrate on vertices that must belong to all minimum locating-dominating codes in a graph. We call them…
For a given labelled transition system (LTS), synthesis is the task to find an unlabelled Petri net with an isomorphic reachability graph. Even when just demanding an embedding into a reachability graph instead of an isomorphism, a solution…
As the earliest and one of the most fundamental learning dynamics for computing NE, fictitious play (FP) has being receiving incessant research attention and finding games where FP would converge (games with FPP) is one central question in…
A graph is strongly perfect if every induced subgraph H has a stable set that meets every nonempty maximal clique of H. The characterization of strongly perfect graphs by a set of forbidden induced subgraphs is not known. Here we provide…
Nested space-filling designs are nested designs with attractive low-dimensional stratification. Such designs are gaining popularity in statistics, applied mathematics and engineering. Their applications include multi-fidelity computer…
Heterogeneous graphs are ubiquitous in real-world applications because they can represent various relationships between different types of entities. Therefore, learning embeddings in such graphs is a critical problem in graph machine…
In this work, we study how far one can deviate from optimal behavior when embedding a planar graph. For a planar graph $G$, we say that a plane subgraph $H\subseteq G$ is a \textit{plane-saturated subgraph} if adding any edge (possibly with…
The Euclidean Steiner problem is the problem of finding a set $St$, with the shortest length, such that $St \cup A$ is connected, where $A$ is a given set in a Euclidean space. The solutions $St$ to the Steiner problem will be called…
Image steganography aims to securely embed secret information into cover images. Until now, adaptive embedding algorithms such as S-UNIWARD or Mi-POD, are among the most secure and most used methods for image steganography. With the arrival…
We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs. These games model a broad class of graph-structured multi-agent…
Given a graph $G$, the maximal induced subgraphs problem asks to enumerate all maximal induced subgraphs of $G$ that belong to a certain hereditary graph class. While its optimization version, known as the minimum vertex deletion problem in…
We analyze the influence of multiplayer interactions and network adaptation on the stability of equilibrium points in evolutionary games. We consider the Snowdrift game with both two-player and three-player interactions on simplicial…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…
In this article we construct uncountably many new homogeneous locally finite Steiner triple systems of countably infinite order as Fra\"{\i}ss\'{e} limits of classes of finite Steiner triple systems avoiding certain subsystems. The…
Let $\Pi$ be a hereditary graph class. The problem of deletion to $\Pi$, takes as input a graph $G$ and asks for a minimum number (or a fixed integer $k$) of vertices to be deleted from $G$ so that the resulting graph belongs to $\Pi$. This…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Many real-world and artificial systems and processes can be represented as graphs. Some examples of such systems include social networks, financial transactions, supply chains, and molecular structures. In many of these cases, one needs to…
The problem of orienting the edges of an undirected graph such that the resulting digraph is acyclic and has a single source s and a single sink t has a long tradition in graph theory and is central to many graph drawing algorithms. Such an…
Topological structure of minimal sets is studied for a dynamical system $(E,F)$ given by a fibre-preserving, in general non-invertible, continuous selfmap $F$ of a graph bundle $E$. These systems include, as a very particular case,…