The semi-random tree process
Abstract
The online semi-random graph process is a one-player game which starts with the empty graph on vertices. At every round, a player (called Builder) is presented with a vertex chosen uniformly at random and independently from previous rounds, and constructs an edge of their choice that is incident to . Inspired by recent advances on the semi-random graph process, we define a family of generalised online semi-random models. We analyse a particular instance that shares similar features with the original semi-random graph process and determine the hitting times of the classical graph properties minimum degree , -connectivity, containment of a perfect matching, a Hamiltonian cycle and an -factor for a fixed graph possessing an additional tree-like property. Along the way, we derive a few consequences of the famous Aldous-Broder algorithm that may be of independent interest.
Cite
@article{arxiv.2204.07376,
title = {The semi-random tree process},
author = {Sofiya Burova and Lyuben Lichev},
journal= {arXiv preprint arXiv:2204.07376},
year = {2023}
}
Comments
26 pages, 2 figures