Related papers: Minimal Graph Embeddings via Point Deletions in St…
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…
This paper considers the problem of minimal control inputs to affect the system states such that the resulting system is structurally controllable. This problem and the dual problem of minimal observability are claimed to have no…
We study a network extension to the Nash bargaining game, as introduced by Kleinberg and Tardos (STOC'08), where the set of players corresponds to vertices in a graph $G=(V,E)$ and each edge $ij\in E$ represents a possible deal between…
A dominating set $S$ in a graph is a subset of vertices such that every vertex is either in $S$ or adjacent to a vertex in $S$. A minimal dominating set $M$ is a dominating set such that $M-v$ is not a dominating set for all $v \in M$. In…
Every Steiner triple system is a uniform hypergraph. The coloring of hypergraph and its special case Steiner triple systems, {STS}$(v)$, is studied extensively. But the defining set of the coloring of hypergraph even its special case…
For a finite collection of graphs ${\cal F}$, the ${\cal F}$-M-DELETION problem consists in, given a graph $G$ and an integer $k$, decide whether there exists $S \subseteq V(G)$ with $|S| \leq k$ such that $G \setminus S$ does not contain…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
Are the embeddings of a graph's degenerate core stable? What happens to the embeddings of nodes in the degenerate core as we systematically remove periphery nodes (by repeated peeling off $k$-cores)? We discover three patterns w.r.t.…
The \emph{domination subdivision number} sd$(G)$ of a graph $G$ is the minimum number of edges that must be subdivided (where an edge can be subdivided at most once) in order to increase the domination number of $G$. It has been shown…
Graph embeddings deal with injective maps from a given simple, undirected graph $G=(V,E)$ into a metric space, such as $\mathbb{R}^n$ with the Euclidean metric. This concept is widely studied in computer science, see \cite{ge1}, but also…
A drawing of a graph is said to be a {\em straight-line drawing} if the vertices of $G$ are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices…
In this paper a relationship is established between the domination game and minimal edge cuts. It is proved that the game domination number of a connected graph can be bounded above in terms of the size of minimal edge cuts. In particular,…
A graph $G$ is called a sum graph if there is a so-called sum labeling of $G$, i.e. an injective function $\ell: V(G) \rightarrow \mathbb{N}$ such that for every $u,v\in V(G)$ it holds that $uv\in E(G)$ if and only if there exists a vertex…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
The problem of computing the smallest fixed point of an order-preserving map arises in the study of zero-sum positive stochastic games. It also arises in static analysis of programs by abstract interpretation. In this context, the discount…
We announce results about flat (linkless) embeddings of graphs in 3-space. A piecewise-linear embedding of a graph in 3-space is called {\it flat} if every circuit of the graph bounds a disk disjoint from the rest of the graph. We have…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
Minimal separators in graphs are an important concept in algorithmic graph theory. In particular, many problems that are NP-hard for general graphs are known to become polynomial-time solvable for classes of graphs with a polynomially…
Definable zero-sum stochastic games involve a finite number of states and action sets, reward and transition functions that are definable in an o-minimal structure. Prominent examples of such games are finite, semi-algebraic or globally…