Obstacles, Slopes, and Tic-Tac-Toe: An excursion in discrete geometry and combinatorial game theory
Abstract
A drawing of a graph is said to be a {\em straight-line drawing} if the vertices of are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices and not passing through any other vertex of . The minimum number of slopes in a straight-line drawing of is called the slope number of . We show that every cubic graph can be drawn in the plane with straight-line edges using only the four basic slopes . We also prove that four slopes have this property if and only if we can draw with them. Given a graph , an {\em obstacle representation} of is a set of points in the plane representing the vertices of , together with a set of obstacles (connected polygons) such that two vertices of are joined by an edge if and only if the corresponding points can be connected by a segment which avoids all obstacles. The {\em obstacle number} of is the minimum number of obstacles in an obstacle representation of . We show that there are graphs on vertices with obstacle number . We show that there is an , such that, in the Maker-Breaker game played on where Maker needs to put at least of his marks consecutively in one of given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of Kruczek and Sundberg who showed that such a pairing strategy exits if . A simple argument shows that has to be at least if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.
Keywords
Cite
@article{arxiv.1109.0303,
title = {Obstacles, Slopes, and Tic-Tac-Toe: An excursion in discrete geometry and combinatorial game theory},
author = {V S Padmini Mukkamala},
journal= {arXiv preprint arXiv:1109.0303},
year = {2012}
}
Comments
This is Padmini Mukkamala's PhD thesis