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Related papers: Resounding Acoustic Fields with Reciprocity

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Reconstructing the sound field in a room is an important task for several applications, such as sound control and augmented (AR) or virtual reality (VR). In this paper, we propose a data-driven generative model for reconstructing the…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-22 Federico Miotello , Luca Comanducci , Mirco Pezzoli , Alberto Bernardini , Fabio Antonacci , Augusto Sarti

Zero-shot learning enables models to generalise to unseen classes by leveraging semantic information, bridging the gap between training and testing sets with non-overlapping classes. While much research has focused on zero-shot learning in…

Sound · Computer Science 2025-07-03 Ysobel Sims , Alexandre Mendes , Stephan Chalup

Breaking the reciprocity of wave propagation is a problem of fundamental interest, and a mucht-sought functionality in practical applications, both in photonics and phononics. Although it has been achieved using resonant linear scattering…

Applied Physics · Physics 2024-03-12 Tiemo Pedergnana , Abel Faure-Beaulieu , Romain Fleury , Nicolas Noiray

The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…

Human-Computer Interaction · Computer Science 2012-10-11 Nozomu Nishikawa , Yoshihiro Matsumoto , Shoji Makino , Tomasz M. Rutkowski

Metaverse expands the physical world to a new dimension, and the physical environment and Metaverse environment can be directly connected and entered. Voice is an indispensable communication medium in the real world and Metaverse. Fusion of…

Sound · Computer Science 2022-10-26 Xulong Zhang , Jianzong Wang , Ning Cheng , Jing Xiao

The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…

Computer Vision and Pattern Recognition · Computer Science 2017-12-21 Andrew Owens , Jiajun Wu , Josh H. McDermott , William T. Freeman , Antonio Torralba

We introduce the active audio-visual source separation problem, where an agent must move intelligently in order to better isolate the sounds coming from an object of interest in its environment. The agent hears multiple audio sources…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Sagnik Majumder , Ziad Al-Halah , Kristen Grauman

Self-supervised sound source localization is usually challenged by the modality inconsistency. In recent studies, contrastive learning based strategies have shown promising to establish such a consistent correspondence between audio and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Tianyu Liu , Peng Zhang , Wei Huang , Yufei Zha , Tao You , Yanning Zhang

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-07 Kaspar Müller , Franz Zotter

Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…

Despite decades of research on reverberant speech, comparing methods remains difficult because most corpora lack per-file acoustic annotations or provide limited documentation for reproduction. We present RIR-Mega-Speech, a corpus of…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-29 Mandip Goswami

Underwater acoustic environment estimation is a challenging but important task for remote sensing scenarios. Current estimation methods require high signal strength and a solution to the fragile echo labeling problem to be effective. In…

Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…

Sound · Computer Science 2023-10-06 Armin Ettenhofer , Jan-Philipp Schulze , Karla Pizzi

This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…

Sound · Computer Science 2016-12-20 Clément Gaultier , Saurabh Kataria , Antoine Deleforge

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed…

Computer Vision and Pattern Recognition · Computer Science 2021-02-12 Changan Chen , Sagnik Majumder , Ziad Al-Halah , Ruohan Gao , Santhosh Kumar Ramakrishnan , Kristen Grauman

We present a novel approach that improves the performance of reverberant speech separation. Our approach is based on an accurate geometric acoustic simulator (GAS) which generates realistic room impulse responses (RIRs) by modeling both…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-21 Rohith Aralikatti , Anton Ratnarajah , Zhenyu Tang , Dinesh Manocha

Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…

Sound · Computer Science 2015-08-04 Giso Grimm , Stephan Ewert , Volker Hohmann

The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata. While rendering an object-based production into a multichannel mix is…

Sound · Computer Science 2021-12-22 Daniel Arteaga , Jordi Pons

We introduce and explore a new multimodal input representation for vision-language models: acoustic field video. Unlike conventional video (RGB with stereo/mono audio), our video stream provides a spatially grounded visualization of sound…

Human-Computer Interaction · Computer Science 2026-01-27 Daehwa Kim , Chris Harrison

Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a…

Sound · Computer Science 2025-03-18 Swapnil Bhosale , Haosen Yang , Diptesh Kanojia , Jiankang Deng , Xiatian Zhu