Related papers: Resounding Acoustic Fields with Reciprocity
Visual question answering (VQA) has recently been introduced to remote sensing to make information extraction from overhead imagery more accessible to everyone. VQA considers a question (in natural language, therefore easy to formulate)…
Audiovisual scenes are pervasive in our daily life. It is commonplace for humans to discriminatively localize different sounding objects but quite challenging for machines to achieve class-aware sounding objects localization without…
Room acoustics is mainly based on the reverberation theories of Saine and Eyring. In Sabine's theory however, the reverberation time does not reach zero, even if the condition of absolute absorption is fulfilled. Eyring revised…
In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests use mixed-reality technologies to combine…
We introduce a new automatic evaluation method for speaker similarity assessment, that is consistent with human perceptual scores. Modern neural text-to-speech models require a vast amount of clean training data, which is why many solutions…
We introduce the task of acoustic question answering (AQA) in the area of acoustic reasoning. In this task an agent learns to answer questions on the basis of acoustic context. In order to promote research in this area, we propose a data…
Reverberation, which is generally caused by sound reflections from walls, ceilings, and floors, can result in severe performance degradation of acoustic applications. Due to a complicated combination of attenuation and time-delay effects,…
The imitation of percussive sounds via the human voice is a natural and effective tool for communicating rhythmic ideas on the fly. Thus, the automatic retrieval of drum sounds using vocal percussion can help artists prototype drum patterns…
Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…
We present a simple experiment that allows advanced undergraduates to learn the principles and applications of spectroscopy. The technique, known as acoustic resonance spectroscopy, is applied to study a vibrating rod. The setup includes…
The goal of this paper is to enhance Text-to-Audio generation at inference, focusing on generating realistic audio that precisely aligns with text prompts. Despite the rapid advancements, existing models often fail to achieve a reliable…
Reinforcement learning is a powerful learning paradigm that has spearheaded progress in numerous domains. Its core promise lies in learning through high-level goals without the need for granular labels. However, it still remains elusive in…
We address the challenge of making spatial audio datasets by proposing a shared mechanized recording space that can run custom acoustic experiments: a Mechatronic Acoustic Research System (MARS). To accommodate a wide variety of…
This paper tackles the problem of novel view audio-visual synthesis along an arbitrary trajectory in an indoor scene, given the audio-video recordings from other known trajectories of the scene. Existing methods often overlook the effect of…
Two common concepts of nonreciprocity in sound propagation are based on nonlinear effects [1, 2] and on local circulation of fluid [3, 4]. They originate from two known methods of breaking a time reversal symmetry, that is necessary for…
With the widespread application of automatic speech recognition (ASR) systems, their vulnerability to adversarial attacks has been extensively studied. However, most existing adversarial examples are generated on specific individual models,…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
Psychoacoustic experiments have shown that directional properties of the direct sound, salient reflections, and the late reverberation of an acoustic room response can have a distinct influence on the auditory perception of a given room.…
Dereverberation is often performed directly on the reverberant audio signal, without knowledge of the acoustic environment. Reverberation time, T60, however, is an essential acoustic factor that reflects how reverberation may impact a…
Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In…