Related papers: Resounding Acoustic Fields with Reciprocity
Perception in robot manipulation has been actively explored with the goal of advancing and integrating vision and touch for global and local feature extraction. However, it is difficult to perceive certain object internal states, and the…
Acoustic velocity vectors are important for human's localization of sound at low frequencies. This paper proposes a sound field reproduction algorithm, which matches the acoustic velocity vectors in a circular listening area. In previous…
We propose a speech enhancement system that combines speaker-agnostic speech restoration with voice conversion (VC) to obtain a studio-level quality speech signal. While voice conversion models are typically used to change speaker…
This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first…
In real-world acoustic scenarios, there often are multiple sound sources present in a room. These sources are situated in various locations and produce sounds that reach the listener from multiple directions. The presence of multiple…
Acoustic reverberation is one of the most relevant factors that hampers the localization of a sound source inside a room. To date, several approaches have been proposed to deal with it, but have not always been evaluated under realistic…
Text-based person search aims to retrieve the specified person images given a textual description. The key to tackling such a challenging task is to learn powerful multi-modal representations. Towards this, we propose a Relation and…
Audio-visual segmentation (AVS) is a challenging task that involves accurately segmenting sounding objects based on audio-visual cues. The effectiveness of audio-visual learning critically depends on achieving accurate cross-modal alignment…
Recovering sparse signals from linear measurements has demonstrated outstanding utility in a vast variety of real-world applications. Compressive sensing is the topic that studies the associated raised questions for the possibility of a…
The sweet spot can be interpreted as the region where acoustic sources create a spatial auditory illusion. We study the problem of maximizing this sweet spot when reproducing a desired sound wave using an array of loudspeakers. To achieve…
The use of audio and visual modality for speaker localization has been well studied in the literature by exploiting their complementary characteristics. However, most previous works employ the setting of static sensors mounted at fixed…
This paper addresses the challenge of audio-visual single-microphone speech separation and enhancement in the presence of real-world environmental noise. Our approach is based on generative inverse sampling, where we model clean speech and…
Feature matching is a crucial task in the field of computer vision, which involves finding correspondences between images. Previous studies achieve remarkable performance using learning-based feature comparison. However, the pervasive…
Sound localization aims to find the source of the audio signal in the visual scene. However, it is labor-intensive to annotate the correlations between the signals sampled from the audio and visual modalities, thus making it difficult to…
This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines…
Localizing visual sounds consists on locating the position of objects that emit sound within an image. It is a growing research area with potential applications in monitoring natural and urban environments, such as wildlife migration and…
In speech processing pipelines, improving the quality and intelligibility of real-world recordings is crucial. While supervised regression is the primary method for speech enhancement, audio tokenization is emerging as a promising…
This paper describes the synthesis of the room acoustics challenge as a part of the generative data augmentation workshop at ICASSP 2025. The challenge defines a unique generative task that is designed to improve the quantity and diversity…
Existing 3D visual grounding methods rely on precise text prompts to locate objects within 3D scenes. Speech, as a natural and intuitive modality, offers a promising alternative. Real-world speech inputs, however, often suffer from…
Separation of simultaneously active multiple speakers is a difficult task in environments with strong reverberation and many background noise sources. This paper uses the relative transfer matrix (ReTM), a generalization of the relative…