Related papers: Resounding Acoustic Fields with Reciprocity
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
Methods are proposed for modifying the reverberation characteristics of sound fields in rooms by employing a loudspeaker with adjustable directivity, realized with a compact spherical loudspeaker array (SLA). These methods are based on…
Resampling techniques are widely used in statistical inference and ensemble learning, in which estimators' statistical properties are essential. However, existing methods are computationally demanding, because repetitions of…
In an era characterized by advancements in artificial intelligence and robotics, enabling machines to interact with and understand their environment is a critical research endeavor. In this paper, we propose Answerability Fields, a novel…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
This paper introduces the Voices Obscured In Complex Environmental Settings (VOICES) corpus, a freely available dataset under Creative Commons BY 4.0. This dataset will promote speech and signal processing research of speech recorded by…
We present a new virtual laboratory developed with COMSOL Multiphysics for the simulation of an acoustic levitator. Our computer application simulates the acoustic pressure field and its interaction with a set of particles. Students can…
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the target's position. We introduce semantic audio-visual navigation, where objects in the environment make sounds…
In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse…
Diffusion probabilistic models have demonstrated an outstanding capability to model natural images and raw audio waveforms through a paired diffusion and reverse processes. The unique property of the reverse process (namely, eliminating…
In this study, we introduce a method for estimating sound fields in reverberant environments using a conditional invertible neural network (CINN). Sound field reconstruction can be hindered by experimental errors, limited spatial data,…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
Learning robust speaker representations under noisy conditions presents significant challenges, which requires careful handling of both discriminative and noise-invariant properties. In this work, we proposed an anchor-based stage-wise…
Reverberant sound fields are often modeled as isotropic. However, it has been observed that spatial properties change during the decay of the sound field energy, due to non-isotropic attenuation in non-ideal rooms. In this letter, a model…
This paper introduces a novel approach to speech restoration by integrating a context-related conditioning strategy. Specifically, we employ the diffusion-based generative restoration model, UNIVERSE++, as a backbone to evaluate the…
Almost all known image reconstruction algorithms for photoacoustic and thermoacoustic tomography assume that the acoustic waves leave the region of interest after a finite time. This assumption is reasonable if the reflections from the…
We propose a conceptually and computationally simple form of sound velocity that offers a readable view of the interference between direct and indirect sound waves. Unlike most approaches in the literature, it jointly exploits both active…
Simulation involves predicting responses of a physical system. In this article, we simulate opto-acoustic signals generated in a three-dimensional volume due to absorption of an optical pulse. A separable computational model is developed…
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…
To be able to interact better with humans, it is crucial for machines to understand sound - a primary modality of human perception. Previous works have used sound to learn embeddings for improved generic textual similarity assessment. In…