Related papers: Resounding Acoustic Fields with Reciprocity
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…
Reverberation not only degrades the quality of speech for human perception, but also severely impacts the accuracy of automatic speech recognition. Prior work attempts to remove reverberation based on the audio modality only. Our idea is to…
Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the…
Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…
Visual acoustic matching (VAM) is pivotal for enhancing the immersive experience, and the task of dereverberation is effective in improving audio intelligibility. Existing methods treat each task independently, overlooking the inherent…
Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by…
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…
Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene…
The goal of this work is to localize sound sources in visual scenes with a self-supervised approach. Contrastive learning in the context of sound source localization leverages the natural correspondence between audio and visual signals…
We study two cases of acoustic source localization in a reverberant room, from a number of point-wise narrowband measurements. In the first case, the room is perfectly known. We show that using a sparse recovery algorithm with a dictionary…
Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…
Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…