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We tackle the multi-party speech recovery problem through modeling the acoustic of the reverberant chambers. Our approach exploits structured sparsity models to perform room modeling and speech recovery. We propose a scheme for…

Machine Learning · Computer Science 2012-10-26 Afsaneh Asaei , Mohammad Golbabaee , Hervé Bourlard , Volkan Cevher

Teaching is one of the most important factors affecting any education system. Many research efforts have been conducted to facilitate the presentation modes used by instructors in classrooms as well as provide means for students to review…

Machine Learning · Computer Science 2012-01-16 Marian George , Moustafa Youssef

Recently, Automatic Speech Recognition (ASR) systems (e.g., Whisper) have achieved remarkable accuracy improvements but remain highly sensitive to real-world unseen data (data with large distribution shifts), including noisy environments…

Sound · Computer Science 2026-03-06 Linghan Fang , Tianxin Xie , Li Liu

This paper investigates continuous representations of steering vectors over frequency and microphone/source positions for augmented listening (e.g., spatial filtering and binaural rendering), enabling user-parameterized control of the…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-17 Diego Di Carlo , Shoichi Koyama , Nugraha Aditya Arie , Fontaine Mathieu , Bando Yoshiaki , Yoshii Kazuyoshi

In this work, we introduce VERSA, a unified and standardized evaluation toolkit designed for various speech, audio, and music signals. The toolkit features a Pythonic interface with flexible configuration and dependency control, making it…

Room impulse response (RIR), which measures the sound propagation within an environment, is critical for synthesizing high-fidelity audio for a given environment. Some prior work has proposed representing RIR as a neural field function of…

Sound · Computer Science 2023-09-29 Susan Liang , Chao Huang , Yapeng Tian , Anurag Kumar , Chenliang Xu

Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…

Sound · Computer Science 2021-04-22 Jaejun Lee , Donmoon Lee , Hyeong-Seok Choi , Kyogu Lee

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room…

Sound · Computer Science 2026-04-01 Chenpei Huang , Lingfeng Yao , Kyu In Lee , Lan Emily Zhang , Xun Chen , Miao Pan

Voice, as input, has progressively become popular on mobiles and seems to transcend almost entirely text input. Through voice, the voice search (VS) system can provide a more natural way to meet user's information needs. However, errors…

Information Retrieval · Computer Science 2023-09-06 Yi-Cheng Wang , Tzu-Ting Yang , Hsin-Wei Wang , Bi-Cheng Yan , Berlin Chen

Reciprocity is one of the fundamental characteristics of wave propagation in linear time-invariant media with preserved time-reversal symmetry. Breaking reciprocity opens the way to numerous applications in the fields of phononics and…

Applied Physics · Physics 2024-09-09 Matthieu Malléjac , Romain Fleury

Sound propagation is the process by which sound energy travels through a medium, such as air, to the surrounding environment as sound waves. The room impulse response (RIR) describes this process and is influenced by the positions of the…

Sound · Computer Science 2024-09-25 Anton Jeran Ratnarajah

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Latest advances in deep spatial filtering for Ambisonics demonstrate strong performance in stationary multi-speaker scenarios by rotating the sound field toward a target speaker prior to multi-channel enhancement. For applicability in…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-22 Jakob Kienegger , Timo Gerkmann

Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been…

Sound · Computer Science 2024-09-23 Xutong Jin , Chenxi Xu , Ruohan Gao , Jiajun Wu , Guoping Wang , Sheng Li

We present a self-supervised learning method to learn audio and video representations. Prior work uses the natural correspondence between audio and video to define a standard cross-modal instance discrimination task, where a model is…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Pedro Morgado , Ishan Misra , Nuno Vasconcelos

We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach:…

Computer Vision and Pattern Recognition · Computer Science 2023-10-26 Changan Chen , Alexander Richard , Roman Shapovalov , Vamsi Krishna Ithapu , Natalia Neverova , Kristen Grauman , Andrea Vedaldi

Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…

Machine Learning · Computer Science 2024-04-03 Yi Di Yuan , Swee Liang Wong , Jonathan Pan

Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-16 Mandip Goswami

Room acoustics is commonly regarded and studied as an applied subdiscipline of engineering acoustics. It is likely for this reason that many textbooks and lecture notes on the topic provide a too brief, unsystematic, and incomplete physical…

Classical Physics · Physics 2021-11-04 Drasko Masovic

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert